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Feedback comments for LD22
increpare's games and stats for all events →
| Timestamp | Since previous | Game | increpare's comment |
|---|---|---|---|
| Dec 19 04:47:00 | Down A Well | couldn't figure out what to do when I got to the wooden bits.... | |
| Dec 19 04:57:00 | 10m 00s | Ending Messages Suck | I found it strange that diagonal jumps were allowed but that diagonal lines weren't indicated on the grid. The puzzles seemed a bit too random/hard for my tastes. But interesting to think about :) |
| Dec 19 09:38:00 | 4h 41m | Craequ | Really beautiful. :) |
| Dec 19 10:15:00 | 37m 00s | Station 48G | yo, a game: cool! <br/> <br/>walking over the top ladders isn't something i enjoy (esp. when there's something time-critical like a KILLER DOOR at the other side of it). <br/>killer doors were a biiiit nasty. <br/>when passing between two rooms i fell through the world (going off the right of the second-right screen IIRC) and ended up on top of another. <br/>movement felt a bit sluggish for my tastes. |
| Dec 19 14:29:00 | 4h 14m | Final Trip Soccer | This was a pretty good break from other styles of games. : ) <br/> <br/>I found it a bit ... slow I think? Died a couple of screens in half-way through killing people and didn't want to replay it. Most of the game was spent slowly circling enemies trying to pick them off. <br/> <br/>I didn't know what tapping to control the ball meant. |
| Dec 19 14:37:00 | 8m 00s | The Word Alone | Yeah I liked this. :) |
| Dec 19 14:41:00 | 4m 00s | Sadface | unit selection felt a bit fiddly <br/>if there's only one unit left, maybe have it always selected :P <br/>there's no indication of resources on-screen? |
| Dec 19 15:05:00 | 24m 00s | Singing Zombies | None of the zombies sang :( <br/> <br/>I enjoyed it initially, but there was too much slow grind/running away for my enjoyment. I got killed when I was almost at the shopping center, and didn't want to replay it. |
| Dec 19 15:08:00 | 3m 00s | A Room of One's Own | way more people will play/rate your game if you can package it up as a standalone. |
| Dec 19 15:55:00 | 47m 00s | Courage Quest | Played through it there. Got a bit of backtracking fatigue. <br/> <br/>The pearl one seemed a bit fiddley - it wasn't until my xth attempt that I figured it out. <br/> <br/>I forgot for some portion of the game that i could press s to use an object (possibly because some objects don't have uses). I spent a while trying to drop a stone onto the bird's head :P |
| Dec 19 16:54:00 | 59m 00s | 5 DAYS | So much walking. Got pretty bored. Crosshair would help targeting a lot. |
| Dec 19 17:00:00 | 6m 00s | Long Walk Home | Too much time waiting for jump to charge. |
| Dec 19 17:06:00 | 6m 00s | Spawn | collision was too punishing for my tastes. |
| Dec 19 17:23:00 | 17m 00s | The Lonely Island | chopped some trees, couldn't figure out how to make rope. Had reeds, axe. coconuts, and tree trunks. :( |
| Dec 19 17:28:00 | 5m 00s | Shadow Born | cute, but I found the light circles around enemies to be really hard to judge :( |
| Dec 19 17:47:00 | 19m 00s | Tower of Abominations | It's cool, though I'd appreciate it a *lot* if I could repeat battles than having to restart it. As is, the arbitrary nature of fighting means it's not something I can enjoy playing. |
| Dec 19 18:55:00 | 1h 08m | Minicraft | Technically nice, looks pretty, feels nice to walk around : ) <br/> <br/>I have low grind-tolerance this week, though - wasn't able to get too far in to it. |
| Dec 19 18:59:00 | 4m 00s | Turbo Singulation 6000 | took me a surprising amount of time to figure out how to play (to recognise what the "odd one out" means - was looking for shared properties/shapes/colours, rather than for a single one that was totally different to the others). |
| Dec 19 19:40:00 | 41m 00s | 3 Missing, 4am | Came back here after finding two batteries to look for hints. If someone didn't mention the cave I likely would have given up. <br/> <br/>I SPIED KITTIES |
| Dec 19 19:44:00 | 4m 00s | Cirque du Seul | I liked the ending :) |
| Dec 19 19:56:00 | 12m 00s | The Square | I liked the final weight :P <br/> <br/>I *almost* stopped at the ostensible ending screen. |
| Dec 19 21:34:00 | 1h 38m | [Greeble] | had a fair bit of random slowdown that made moving in the game unenjoyable (firefox 8.0.1, latest version of OSX). |
| Dec 19 21:53:00 | 19m 00s | Alone | I really liked this. I hated the terminal interface though, it was mega annoying (for instance, I had forgotten to answer one of the questions, but didn't know which one. I did not enjoy trying to go up to each of them activate them, &c.). <br/> <br/>Game creeped me out a bit. <br/> <br/>Loved the questions. |
| Dec 19 23:14:00 | 1h 21m | Afrocity Atrocity | woah. city surprisingly big. love its bounce :) |
| Dec 19 23:17:00 | 3m 00s | Solus | the speed/pacing made dying very punishing, and replaying somewhat unpleasant. |
| Dec 20 03:47:00 | 4h 30m | Nobody Wants Kitty | kitty is pretty |
| Dec 20 04:00:00 | 13m 00s | Hubris | using space to bring up menus and esc to close them confused me. <br/> <br/>enjoyed playing it for a bit, but i gave up in the advanced world - platforming became a bit monotonous for me. |
| Dec 20 04:01:00 | 1m 00s | Nyan Nyan Stack | oi! give me an osx or web build, be-atch! |
| Dec 20 10:39:00 | 6h 38m | The Last Shadow | I can't get past the title screen... <br/> <br/>(have apple's Java SE 6 Update 29, OSX 10.7.2, Firefox 8.0.1) <br/> <br/>Tried pressing space, clicking on all the things on screen, waiting for all the text to come up. |
| Dec 20 10:50:00 | 11m 00s | Ravenwood | Like the graphics. Wasn't so big on the sound effects. I like your recharging system. I liked that I was quite afraid of the crows initially until I learned how to deal with them. <br/> <br/>However, I've played about a zillion reasonably generic platformers already this LD, and this one was pretty characterless in terms of goals/objectives, so I didn't enjoy playing it much. <br/> <br/>Oh, I tried falling through each of the holes in the rock (to my death) because there was no indication that there wasn't something cool down them. |
| Dec 20 19:22:00 | 8h 32m | Snow | Being able to cancel the "move" command rather than selecting a direction would be nice. (in the first room i accidentally tried to "move" the chair a couple of times :P ). <br/> <br/>Pepeating the introductions when you reenter each room slows things down a lot. |
| Dec 20 20:29:00 | 1h 07m | And then, alone at Epsilon-1 | enjoyed this - hacking panels could be hard to read over light scenery, though. <br/> <br/>looked reasonably pretty :) <br/> <br/>also : fix the camera! |
| Dec 20 20:47:00 | 18m 00s | The Sheep & The Peach | Too slow for my tastes. Didn't finish. Not being able to go through dialogue at my own pace was a problem for me. If you hadn't told me, I would have assumed it reset half-way in and stopped playing at that point. <br/> <br/>It was a bit sweet in places, but yep. |
| Dec 20 20:51:00 | 4m 00s | Alone Midway | wohoo, you made a game! :) |
| Dec 20 21:53:00 | 1h 02m | Bootstraps | Interface was a bit fiddley. Interesting. <br/> <br/>Tenuously related to alone-ness :P |
| Dec 21 16:23:00 | 18h 30m | Quiet, Please! | in the browser version, the dish on the roof is never fully on-screen (at least not when you're on the roof as well). <br/> <br/>Was weird that you can throw the remote(?) off the edge of the screen as well. |
| Dec 21 22:21:00 | 5h 58m | The Animals are Deadly | Ouch. Long game. I got 'irradiated' with 18/20 collected. Ouch :( <br/> <br/>Not too confident what was going on. I was tracking down radiation, but some of the animals were interfering with that, and some of them picked up radiation by being in contact with the radiation sources? <br/> <br/>kicking the birds away was fun. <br/> <br/>I liked the music + what graphics were there (though overall the environment was too sparse - the view range felt quite restricted as well - a minimap might have made things far more bearable perhaps?) <br/> <br/>tenuous relationship to the theme :P |
| Dec 21 22:31:00 | 10m 00s | The Invention of Colour | bit slow for my liking |
| Dec 22 11:19:00 | 12h 48m | Do NOT Hug Me! | pretty tough! couldn't beat it, unfortunately. <br/>didn't notice any bugs myself... |
| Dec 22 11:26:00 | 7m 00s | Alone by TAX | I got NaN speed :D <br/> <br/>I would have liked mouselook, or to be able to walk around the ship separately to controlling it. |
| Dec 22 11:37:00 | 11m 00s | Present Continious | controls didn't feel too good to me. space was a bit tooo gray/definitionless in places (though in other ways i quite liked how things were structured) - everything blended in to everything else from some angles (esp the people) |
| Dec 22 20:48:00 | 9h 11m | Midas | Loves it :) <br/> <br/>Lots of room for more fun level design. |
| Dec 30 15:45:00 | 186h 57m | ZERO2 | I liked how getting around felt quite smooth. |