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Ian Morrison

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TimestampSince previousGameIan Morrison's comment
Dec 19 05:09:00 Abandoned Really impressed by the level of polish! Getting stuck behind boxes was annoying, but otherwise a good puzzle game. With some additional mechanics to play with (like, for example, objects which fall downwards without having to be towed) it could get quite involved. I was also really impressed with how finished this game felt... my own feels hacked together by comparison!
Dec 19 19:23:00 14h 14m Last breath I have a hard time believing this game was created in 48 hours... everything is polished to a shine. The movement controls are tight, and it's fun to cling to surfaces. The game was also an emotional kick in the gut... hit a little too close to home for me. That's what I get for playing a game with a dog in it and the theme "alone", I guess...
Dec 23 20:30:00 97h 07m Limbus Kitten Also recieving the same error about libgcc. I imagine it's much like the issues I was having with the visual studio redistributable, where the runtime DLL wasn't being compiled into the program, and instead just assumed to be on the system... required compiling it with specific linker flags to fix.
Dec 27 02:56:00 78h 26m Chamber of Remorse The collision physics are really annoying, and movement is really slow considering the size of the levels. The lighting effect was well done, though.
Dec 27 03:04:00 8m 00s Ascent Was not able to play on windows, as the mono DLL couldn't be found. Was able to play the web version, though. Very atmospheric, but not much depth to the gameplay, and the mechanics didn't really have much depth. The audio was excellent, though.
Dec 27 04:42:00 1h 38m A Realization (in 13 acts) I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!
Jan 6 14:42:00 250h 00m Frosthome I found the platforming very frustrating. Acceleration was very sluggish, and the collision detection wasn't always what I expected.
Jan 6 19:08:00 4h 26m Leave Me Alone I really liked the audio... a full music track is a rarity in the games I've played so far. However, the gameplay felt pretty unfair. Controlling the height of your jumps is difficult (a longer momentum building phase to the jump would have helped) but the big problem is that you don't have enough forewarning of what's coming to make the correct decision. Its very easy, for instance, to jump onto a platform thinking it will be safe, only to find that you'll plow into an obstacle or a wall before you can land. <br/> <br/>Overall, though, I was really impressed with the entry. It feels complete, which is a lot more than can be said for a lot of entries (my own included).
Jan 6 19:18:00 10m 00s A Rift in Space I really liked the black hole, it was a neat audio, visual, and gameplay effect. However, the game as a whole was pretty straightforward and easy. You get the first core, freak out when the black hole first appears, and then the rest of it is just a leisurely stroll through the asteroid field to collect the remaining cores. It'd have been nice if there was something steadily ramping up the difficulty as you played... like the black hole getting bigger or faster, or more of them spawning nearby... or even just spawning the new cores close to the black hole. <br/> <br/>The ending was also rather abrupt... a victory screen would have been nice, because getting kicked out of the application as soon as I won was pretty jarring. <br/> <br/>Overall, though, I really like this entry.