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Feedback comments for LD22
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| Timestamp | Since previous | Game | bitbof's comment |
|---|---|---|---|
| Dec 20 19:21:00 | Abandon | I think your game did a good job at making me feel like I knew what to do. At first I had to find my friend and then I had to search the world for clothing items and bring them back to my "friend". The concept of having to do challenging jumps and not getting lost seems okay. <br/> <br/>However I felt that the world was too big. I like the ideas of fractals and huge structures but I'm not particularly interested in having to walk repeatedly back and fourth great distances. It feels like a waste of time. <br/> <br/>The jumping felt floaty. I'm not sure if this is preset by Unity but I remember a game from last LD that was the same in that regard. Put some more effort into that since it's easy with Unity. <br/> <br/>It felt pretty unrewarding when my friend was finally fully clothed. Something more than 6/6 would have been nice....even a simple "fuck you" would have given me better closure. <br/> <br/>I can't say that I was immersed in your world, but I liked the concept of searching for a half naked friend who turns out to be a lifeless thing...and then feeling the urge to dress him up. Living alone in a 3d fractal makes the best of us go crazy I guess. | |
| Dec 20 19:49:00 | 28m 00s | Pat's Adventure | I think your game fits the theme welland has a nice color pallet and art style. It reminded me a bit of the game "Roger Rabbit in Hare Raising Havoc". Sadly I wasn't able to interact with the environment much, though the yarn balls were nice. <br/> <br/>The ending was very abrupt and made me confused. It makes sense now that I have read the poem on this page but there should have been something in-game, apart from just control instructions. <br/> <br/>Also why does your cat have only 8 lives? <br/> <br/>The subtle parallax scrolling was nice too. |
| Dec 20 21:39:00 | 1h 50m | Statue | I got a sense of achievement for reaching the kitten thingy <br/>and falling into the void after climbing over the cave system <br/>with a few double jumps. Getting all symbols, on the other <br/>hand, wasn't really rewarding. But I liked that the game was <br/>straight forward, with not too much confusion and waiting. <br/> <br/>It's true, the controls are glitchy and too slippery. Double <br/>jumping appeared to deliberately troll me when I was just <br/>about to reach something important. <br/> <br/>Some walking animations would have been nice, and easy for <br/>you to make. It's also not real retro pixel art style because <br/>the player floats between pixels. This isn't necessarily bad, <br/>though. Overall it looks okay. |
| Dec 20 22:02:00 | 23m 00s | Nihil | This is probably the first roguelike I've ever played. Before <br/>I died the first time it was somewhat immersive (sound is <br/>nice). Then the items just repeated too often and dying <br/>became something regular. <br/> <br/>This game has probably to most minimal art style, which is <br/>okay with me, but the filesize is almost 200mb. Not too much <br/>of a problem in this day and age but yeah. |
| Dec 20 22:51:00 | 49m 00s | Lava Kittens | Yeah there can obviously be done a lot about <br/>this game, but I still think it's decent. It <br/>works, it feels fair, it's somewhat challenging <br/>and you're not left guessing or waiting forever. <br/> <br/>Why aren't the kittens just using the same <br/>physics as the player? |
| Dec 20 23:12:00 | 21m 00s | Centhra's Zombies | I had some fun in singleplayer and got killed at wave 6. <br/>Is it meant to be played MP? <br/> <br/>I wish I could move a bit faster backwards and get some <br/>feedback for whether or not I've hit a zombie. <br/> <br/>Nice job overall |
| Dec 21 00:31:00 | 1h 19m | Solitude-76 | I think the game is glitching out for me, especially when I try to switch between the different interfaces. This makes it unplayable/it's confusing as hell. :/ <br/>I'm running Win7 if that helps. <br/>Screenshot: http://i.imgur.com/e4lLo.jpg <br/> <br/>Also I'm not a fan of unstoppable intros each time I start a game. |
| Dec 21 01:02:00 | 31m 00s | Final Trip Soccer | Great job man. <br/>Really fun and creative. I love how much effort you put <br/>into the intro. It sets the mood quite well. I plowed <br/>through all stages without dying once(having watched a <br/>buddy play it before me) <br/> <br/>It feels all very snappy and responsive, and the effects <br/>illustrate in an enjoyable way what's going on. <br/> <br/>There is a lot to learn from this entry. |
| Dec 21 01:32:00 | 30m 00s | Shadows in the Night | It's definitely challenging. But I never liked stealth games, especially <br/>when I have to wait long and don't know when enemies are going to see me. <br/>Me standing just a few meters away and them not seeing me never made <br/>sense to me. <br/> <br/>I'm not sure if there are multiple levels, but I couldn't go through the <br/>first door which I unlocked. The screenshot you posted looks unfamiliar. <br/> <br/>Kinda fun that if you're attacked by just one ghost and crouch, you <br/>won't die. :P |
| Dec 21 01:44:00 | 12m 00s | Kitty Box | The cat animations aren't bad. Not really a game though, once you get it. |
| Dec 21 01:58:00 | 14m 00s | Flod Embarks | I liked the animations as simple as they were |
| Dec 22 01:22:00 | 23h 24m | Audire | I don't think I get it, though I reached the end. <br/> <br/>Graphics were okay. Collision was weird at times. |
| Dec 22 01:46:00 | 24m 00s | Eyes of the Exorcist | It was alright. |