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Feedback comments for LD20
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| Timestamp | Since previous | Game | superflat's comment |
|---|---|---|---|
| May 2 09:48:00 | >Start >Fight >Run | I loved it. It had a really nicely balanced game in there too. I don't know if it was intentional, but in the later fights I didn't lose health - I think I'd have enjoyed it more if I had, so that I'd really feel like my decisions mattered more. <br/> <br/>The main story is hard to follow, but the feelings it conveys are really strong, so I think it works really well even if you don't fully get it. <br/> <br/>I'm really happy to see you finish something new, and this is one of my favourites of yours. | |
| May 5 15:49:00 | 78h 01m | A fine day in the parking lot | Fantastic visual treatment. I found it crashed frequently when entering new rooms (Mac Pro, Leopard, Safari.) I was just faced with a black screen each time. It seemed random too as sometimes door worked and others they crashed the game. Third time it crashed I decided not to retry sadly. :( |
| May 5 16:10:00 | 21m 00s | Danger! Take. | Very cool idea man. I wonder if it can be taken further and made 'neater' in some way. I dunno if it's the right suggestion, but did you consider having a limited number of greens, so that each level becomes more of a classic puzzle (where each green is placed for a purpose?) As it stands, it's too easy to play solo right now, but there's the seed of something really interesting here. |
| May 5 17:18:00 | 1h 08m | Officer Alfred | Very cool concept, well introduced. Great atmosphere. <br/> <br/>I wanted to love it but ended up tearing my hair out in frustration. The crate puzzle - 60 deaths or so. I eventually gave up beacause of what appeared to be bugs - the crate would only respawn if time wasn't stopped, so I had to kill myself loads of times just to get another crate. Then there was the fact that the laser dots killed me even when frozen (not the laser itself, the particles which hit the box.) So many times I got the crate to block the laser nicely, then died to a stray particle. In fact, now that I think about it, these two things are related as you can only die in freeze mode if there's something wrong haha. <br/> <br/>In the end I got really annoyed and ragequit. I only ragequit because it was something I was really enjoying and wanted to finish! <br/> <br/>Anyway, I hope you make it a tiny touch easier if you come back to it. I'd definitely try again. |
| May 5 17:26:00 | 8m 00s | Entity | I had no idea what was going on, and I loved it. |
| May 5 17:33:00 | 7m 00s | VIGILANCE | Like the concept a lot. It fell down in practice for me, for a couple of reasons. One which is not design-related - I got horrible performance on my 8-core desktop, which seems a little off (maybe 10-15fps with no other Flash windows.) <br/> <br/>This could be a quirk which might be fixed by rebooting, so I'll let you know if so (although other LD games have run ok.) <br/> <br/>The second was the combat - I found it too hard to read what the enemies were doing, and so I just hammered X and generally lost haha. Some kind of tutorial where you see the enemies blocking and so on might really help. Of course this may well be much better with a proper framerate. <br/> <br/>Anyway, will check again, it has a lot of charm about it. |
| May 5 17:44:00 | 11m 00s | Monophobia | I find this fascinating. I'm still trying to work out what you're saying with it.... <br/> <br/>I wonder if it would make much of a difference if you could choose your dialogue options? Perhaps that wasn't part of your intention though. I'd also like to see text in text boxes too. <br/> <br/>I think there's the seed of an addictive simulation here. Lovely art, the high concept and the quirky dialogue just add to the effect. |
| May 5 19:58:00 | 2h 14m | The Legend of Mulida | のらさん。。。すごいよ。これ本当に楽しくて面白いです! <br/> <br/>I had a lot of fun playing with it. The controls are nice if a little bit strange - - not sure if you need to be able to go backwards (I usually got hurt if I tried.) The way the swords accelerate into the screen is a really nice touch to what could have been fairly random without it. Also liked the sounds and title screen. <br/> <br/>I saw ortoslon's video of him playing - the guy is a machine! I have no idea how he managed it haha. |