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superflat

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TimestampSince previousGamesuperflat's comment
Dec 20 11:22:00 Husk So I realised I totally saw you at CB2, but wasn't sure it was you, until now! Anyway, must say hello next time, will you be about for TIGjam? <br/> <br/>Excellent job, this is really interesting. I think with more work on the physics it could be really tight. I like the idea of using a fork-lift type attachment, and I'd love to see more done with it. <br/> <br/>Very nice and polished for the timeframe.
Dec 20 13:47:00 2h 25m Mother Robot This is incredibly well thought-through and well-implemented. My only gripe being that there's no grace period for being out of range, as sometimes deaths in the middle of a complex layout come due to misreading the edge of the light-cone. Death is pretty punishing in fact, and I'm sure there's a way you could make it less so. Which I'd like to see, because this is an excellent idea. It would probably work well for some kind of spelunking with ropes instead of lights too. <br/> <br/>I also really liked the aesthetic.
Dec 20 14:23:00 36m 00s Land of the Fishies Yeah I played it through twice, and failed two different questions. Didn't quite have the strength for the third playthrough. <br/> <br/>It had a lot to like about it though, the graphics and music, the musical puzzle, the dialogue gave me a giggle.