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superflat

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TimestampSince previousGamesuperflat's comment
Aug 23 06:10:00 Rubber and Glue Nice idea! It works surprisingly well as a mechanic. Good work!
Aug 23 06:15:00 5m 00s Atop Mt. Brawlalot I loved it. It was broken in such a good / funny way. My baby daughter instantly reacted to the sound too, all in all it was two days well spent my friend!
Aug 23 06:20:00 5m 00s Wherein Obstacles [...] IN SPACE Fantastic shader work, Salt - we both put in entries with Pixel Bender stuff... yay! I think the gameplay could have had more balancing, and collision seemed a bit unpredictabe, but you have the makings of a great looking shooter here - nice work!
Aug 23 06:30:00 10m 00s BOMBCRASH It was a pretty solid interpretation of the theme. I think a few bugfixes and licks of polish (such as having nice animations for colliding robots, and not letting them collide when offscreen) could really pick it up. I think there's a really decent game in there waiting to be teased out!
Aug 23 06:40:00 10m 00s EnemiesOfTheLetterB I found it to play really nicely (although I agree about diagonal throwing, and general aiming being tricky). The graphics are nice, and everything has a good layer of particle polish. Most of all I felt it moved really smoothly and responsively, which is not always easy to achieve! <br/> <br/>The music is very odd, and gives the whole thing a strange vibe...
Aug 23 06:51:00 11m 00s Double Bounce My fave so far. I love the aesthetic, think it fits the theme just fine, and it plays really smoothly. It's great you managed to get online level design on there in the short time. Love the tingling bell sounds too. <br/> <br/>Fantastic job... I think an iPhone port is called for!
Aug 23 06:58:00 7m 00s Omnicide Although it appears very close to Cannabalt, it plays pretty differently. I found the throwing a little fiddly and unpredictable at times. That said I definitely got into it and gave it a good few goes. It fit the theme well had enough polish to feel like a finished game, which not many entries did, so bonus points there. <br/> <br/>I found the scrolling a little jerky on my machine, I wonder if that was spoiling some of my enjoyment of it? <br/> <br/>Overall, good work!
Aug 23 07:08:00 10m 00s Takeover I think there's an awesome game in there waiting to be brought out. If you fixed a few things like keeping the player onscreen, and played around with timings and perhaps the methods of taking over ships, it could be really interesting. I like the way the difficulty ramps up by introducing new ships and then facing off against more of them.
Aug 23 07:37:00 29m 00s Purple Great effort, could easily become a nice game with a few more day's work. I like the visuals, and the idea works surprisingly well - although I think it might need a more intense, arena-shooter level of chaos to fully shine (it's at its best when lots of enemies are shooting at each other).
Aug 23 08:19:00 42m 00s Alien Parasite Sounds like you had some nice ideas there. The theme of a parasite is quite an original take on it. I don't think I can rate it as is, because there isn't quite enough there.
Aug 23 08:26:00 7m 00s The enemy of my enemy is my heat-seeking missile Had quite a lot going on mechanics, I found it tricky to get my head round it at first, but when it clicked it worked pretty well. Love all the text and details, had an almost cactus-esque vibe to it.
Aug 24 06:47:00 22h 21m Enemy of the Solid State Quite astonishing what you achieved in this space of time. I'm really in love with the world you've created here, both visually and through the text. Very funny in places, too. <br/> <br/>I need to play a couple more times to get the full gist of it, but my first run was great.