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Feedback comments for LD19
randomnine's games and stats for all events →
| Timestamp | Since previous | Game | randomnine's comment |
|---|---|---|---|
| Dec 20 19:57:00 | Grand Mystic Quest of Discovery | I liked how the first two spells worked together - that was smart. <br/> <br/>Ladder controls were a bit fiddly. <br/> <br/>Awesome game :) | |
| Dec 20 20:54:00 | 57m 00s | Space Miners | Good effort. I like the idea of hunting for asteroids to mine, it fits the theme well. <br/> <br/>I got a nasty audio bug several times, where weapon sounds looped continuously until you fired again. |
| Dec 20 21:17:00 | 23m 00s | SPACEMEAT DISCOVERY | It felt pretty random how you did on each flight, but still, each launch made me smile :) |
| Dec 21 12:16:00 | 14h 59m | Orbs of Sound | Fits the theme well. The doppler effect worked nicely. Reminds me quite strongly of "Activate the Three Artefacts and then Leave". |
| Dec 21 13:23:00 | 1h 07m | Land of Fodnal | Really liked this! If anything the world's just a bit too big, so it drags on a bit - but neat execution of a great concept. |
| Dec 22 12:43:00 | 23h 20m | ancient codes | I like the atmosphere you created with the audio here. |
| Dec 22 13:13:00 | 30m 00s | suspension of disbelief | Pretty clever. Definitely one of my favourites so far. |
| Dec 22 20:19:00 | 7h 06m | Gyroids | Wow, that's tough! Pretty solid, but I had to give up after about 20 gems. Stopping the gyro on a single square after a climb was just a bit too tricky for me. |
| Dec 23 21:11:00 | 24h 52m | Mystery of Yrevoc Sid | Obviously more of a tech demo than a game, but it feels pretty good! I hope you continue with this and make it into what you wanted :D |
| Jan 1 19:25:00 | 214h 14m | Unexpected Outcome | Interesting little platformer. The music was good. <br/> <br/>The fact that you can air-jump if you run off a cliff or bounce off a ceiling isn't obvious, and it seems strange that the tricky jumps once you make it outside rely on that. I think it'd be nice to make the movement a bit less precise and controllable and make the tougher jumps rely on the player mastering that instead of getting the awkward air-jump timing. <br/> <br/>I wasn't sure where I needed to go once I got outside, and a few wrong turns led me back to starting a long section over again. I found that demotivating, but pressed on :D |
| Jan 1 20:07:00 | 42m 00s | Circus Peanuts | Impressive. I gave up around 700 peanuts, as I figured I'd long ago seen everything the game had to offer. I hate to think how long I'd have spent playing if there was some higher purpose - some longer term goal - or some point to the collectables you were acquiring. |