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LiquidAsh

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TimestampSince previousGameLiquidAsh's comment
Dec 26 18:14:00 Q-Bers Fun little game that I think could have benefitted for more depth... maybe chaning clues and picture from one puzzle to the next, or adding variety to how picture elements are changed. Nice work.
Dec 26 18:21:00 7m 00s Night of the Muglies I like the look and feel of the shadows and echo-y music. Reminds me a lot of whack-a-mole... with the darkness/twist. I think more could be done with this in terms of finding hints that help lead the player to finding new muglies.
Dec 26 18:31:00 10m 00s Or Perish This game is giving me a sweet-tooth. I only made it through the first two doors, and felt the maze was fairly tedious. I did like the idea of falling through a section to give the player a sneak peak of what's to come/where to go, but felt there was too much tedious climbing to collect the items. Nice work.
Dec 26 18:39:00 8m 00s Space Station Very charming look and theme for a maze game. I kept waiting for something more to happen. Nice work.
Dec 26 18:47:00 8m 00s Robots Among Us Like the audio, and general idea. It was hard to tell how using the goggles made me more suspicious. Nice idea though... lots of opportunities to grow on this idea. In fact the premis reminds me a bit of Spy Party.
Dec 26 19:03:00 16m 00s Autoflotilla Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.
Dec 26 19:07:00 4m 00s DISCovery Nice Work. It would be nice to experiement with changing things up a bit. As it stands this game plays very similar to MasterMind.
Dec 26 19:16:00 9m 00s Treasure Shuffle Feels very random. If there's more to it, some kinds of clues would be nice. If there's not more to it, it would be nice to add some when you can find the time. I do think it helps that the player jumps from one chest to the next. Nice work.
Dec 26 19:43:00 27m 00s [Snapture] Nice work! Fun little proof of concept, that could go much further. I also like the idea of having platforms that serve block some views, and provide opportunities to get better shots of certain animals. Again, great job!
Dec 26 19:57:00 14m 00s Perluq Zafraais I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.
Dec 26 20:06:00 9m 00s Improv Nice first-person maze, which can be tricky. I like the abstract balls, that light up the sky. The enemy cubes were a bit annoying... but otherwise I liked the various maze/puzzle elements. Nice work.
Dec 26 20:10:00 4m 00s LD19 Planets It would be interesting to see what kind of game this jagged terrain/planets could be uesd for.
Dec 26 20:17:00 7m 00s Lurker Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!