Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → edg3

edg3

Feedback comments for LD19

LD23 →

edg3's games and stats for all events →

TimestampSince previousGameedg3's comment
Dec 22 12:31:00 The Last Moments I quite liked the control scheme as it wasnt too difficult even on my touchpad, so kudos there. Otherwise I quite liked the game
Dec 22 13:03:00 32m 00s DisGRAVery It wasnt as much fun as it was challenging for me, but like it was said before once you understand it and get the hang of it it feels a lot better. I just think it would be cooler if there was an "easy" mode where if Im half a centimetre away from the object it is a correct guess instead of a fail :P
Dec 22 13:13:00 10m 00s Links I also have to say it was a bit weird at times where I would complete the pattern but it wouldnt work, perhaps it is counting the start and end as a double touch incorrectly at times and therefore failing people? <br/> <br/>I have no doubt though that this would have been easier for me to do if I wasnt using a mouse touchpad though, sometimes I was so slow getting from a node to another it would fail me just because Im slower on touchpad than with a mouse. <br/> <br/>Finally, I understand you dont need a menu, but you should add a highscore list to the game for people to try aim for, and then the player needs to be able to see it before he/she plays, so you could integrate it on the first "view" so to speak or make a menu for that if you ever include one :)
Dec 22 14:46:00 1h 33m Circus Peanuts I quite liked this, cant wait to see it grow! (I hope it does) <br/> <br/>When you said "zelda ripoff" I wasnt expecting it to be something I enjoy (the zelda games never captivated me), but this I can do. With a story it would also be better :P
Dec 22 15:09:00 23m 00s Grand Mystic Quest of Discovery Such a timesink! Enjoyed it though, took me a while to get the right idea for the ladder spell room, but it took me many tries due to user error :P
Dec 22 15:43:00 34m 00s SPACEMEAT DISCOVERY Well, after playing my immediate thought is that some of the behaviours made no sense to me (launch out then the ship stops, turns and crashes back into the planet it just left) but I thought it was pretty cool
Dec 22 16:15:00 32m 00s Alchemy It will be nice if you continue this. I like the style and the concept you're going for