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Feedback comments for LD18
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| Timestamp | Since previous | Game | TenjouUtena's comment |
|---|---|---|---|
| Aug 23 16:00:00 | Daremon | This game was very fun! It was a cute idea, and very fulfilled your purpose in making a pokeclone. <br/> <br/>I don't have a lot to add to what was said below. I was annoyed by the lack of saving (Which you commented on) and the switching between the mouse and the keyboard for the various functions. | |
| Aug 23 16:34:00 | 34m 00s | Clinging to Life | This seems like a very fun concept, but I couldn't really get the hang of the second level. I know the controls are 'standard' but I kept getting what key does what mixed up. Very nice concept, it would make a fun game. Sort of like a supernatural boy and his blob. |
| Aug 23 16:59:00 | 25m 00s | CounterAttack | I got to level 5 or so before quitting. There wasn't enough challenge.. there didn't seem to be an indicator of when a next level was going to happen. A good, solid game, obviously working as intended, and there's a lot to be said for that. <br/> <br/>It didn't seem to really fit the theme, though. |
| Aug 23 17:09:00 | 10m 00s | Protractor | It is very pretty, you have the graphics for this sort of thing down to a tea. The gameplay is there, but needs a lot of tuning. Baddies take a lot to take down, and the tractor / attach system is confusing... Audio is passable and servicable, but bland. |
| Aug 23 17:23:00 | 14m 00s | Alpha Channel | The sounds was too loud, and I suspect you were playing the sound constantly upon contact, which made it so loud and grating. <br/> <br/>I like the concept, it worked very well. I didn't find the graphics great, honestly, but a solid effort. The gameplay idea could be expended into a very fun game. |
| Aug 23 17:31:00 | 8m 00s | Weapon-E | Okay, I hate springs too. The sound gets grating after a while, and it's just annoying to deal with the springs. I did get to level 6 briefly. I couldn't bare trying to get rid of the spring for a third time. The concept could be fun, but in this state it's not.. The graphics are serviceable. |
| Aug 23 17:37:00 | 6m 00s | Tacticool | I didn't get the concept at first, but this seems like a kind of neat tower defense mechanic. It seems like it needs balancing, but I'm not sure what's possible with the core idea, because right now the waves would have to rise exponentially. |
| Aug 23 17:47:00 | 10m 00s | AstroVax | The graphics are nice and retro, creating a retro effect without it seeming like you're just using low-rent graphics, which is always good. The core mechanic is nice, but I never felt like I was in danger or really needed to do anything. I don't get why the game ended. <br/> <br/>Nice and finished. |
| Aug 23 17:53:00 | 6m 00s | Rotate | This was a neat concept. A pattern on the background ot indicate what you were moving would be nice, and the rate of fire on the cannon is pretty slow, making the game play somewhat tedious. |
| Aug 23 18:06:00 | 13m 00s | Andrew The Angry Salmon | The art is great, and the game is quite fun, a nice mix of puzzle and twitch. I'm not really convinced this really fits the theme. <br/> <br/>But seriously, port it to flash and stick it on Kongregate. Certainly a game I'd recommend to others. |
| Aug 23 18:14:00 | 8m 00s | dance dance dance | GREAT game. The sound effects really make this, I think. It is pretty awesome, the aesthetic fits nicely. I think you should be able to pick up multiple partners, but I've always thought that. :P |
| Aug 23 18:18:00 | 4m 00s | Killer Knife-Robots from Knife Planet K | This one is OK.. It didn't strike me as great. I would like the whole thing to be a bit faster, I think. Then it might feel frenetic and much more fun. |
| Aug 23 18:25:00 | 7m 00s | AfterDark | This was OK. It seems like the winning strategy is to try and even out the playing field and avoid getting head-dropped, but the game was too slow to make that any fun, and the tower climbing seemed random since you'd just get head-bricked and die. |
| Aug 23 18:28:00 | 3m 00s | Rubber and Glue | This is OK. The graphics are nice, and it's pretty refined. I could see this doing well on some free game site for a short time, if the vocabulary was expanded a bit. :) |