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Doches

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TimestampSince previousGameDoches's comment
Aug 23 04:34:00 Enemies, (Such) as Weapons. So punishing! I'm all for difficulty, but it'd be nice if A) I could take one or two hits before I died and B) I could restart the game (post-novel-length-dialogue) without reloading the page.
Aug 23 04:39:00 5m 00s Loputon It is indeed all about the dash. I second L's comment: it would benefit enormously from more intuitive ("Dude, that thing could totally explode. I better hit it.") enemy graphics.
Aug 23 04:59:00 20m 00s Psychic Prison Break I really like this. You nailed the art-game pixel-grunge aesthetic, right down to the lo-fi audio -- I only wish there was more to it! <br/> <br/>Or maybe there is, and I can't figure it out. Maybe?
Aug 23 05:00:00 1m 00s Change of Hearts That's a really nifty fighting-game mechanic you've got there.
Aug 23 05:16:00 16m 00s Survive 60 Challenging, great, minimalistic. You know what this is? The perfect realization of `Enemies as Weapons'. <br/> <br/>And with gratuitous fractals, too. Yum.
Aug 23 14:45:00 9h 29m AVOIDAL Classic HybridMind, esp. in that it's clearly a follow-on to Contentric. I love the fact that you basically nailed the gameplay in that first prototype, then spent the rest of the compo polishing. <br/> <br/>God /damn/ is it difficult, though.
Aug 28 09:44:00 114h 59m Super Collide-Em-Up Polished, and with a really slick aesthetic. I love it -- just the right amount of whimsical!
Aug 29 02:36:00 16h 52m Undertone Continuum The core idea here is just great, but the number of enemies, diversity of colors, and /scale/ of everything just makes it way too difficult.
Sep 5 05:02:00 170h 26m Alien Parasite Definitely worth fleshing out -- it's a solid base just begging for a little more...
Sep 5 05:07:00 5m 00s HypnoFruit (TD) A novel-ish twist on TD -- I like it.
Sep 5 05:10:00 3m 00s Ace Disguise Master Movement is...unorthodox? And I can't figure out what I'm supposed to do/can do other than move left/right and jump. Can I disguise myself as another creature, as the title implies?
Sep 5 05:25:00 15m 00s Basketball girl Ok, that was great. /Too/ great, really, all things considered. <br/> <br/>Brilliant use of theme. Obviously. And great music
Sep 5 05:31:00 6m 00s Wonder Cupid Gloriously retro, but you already knew that.
Sep 5 05:38:00 7m 00s Man And Robot Way retro, and...Javascript? Nice.
Sep 5 05:44:00 6m 00s Atop Mt. Brawlalot I have to second @JamesGecko on this one -- the sound really does make the game. Made me giggle. <br/> <br/>No, honest.
Sep 5 05:48:00 4m 00s Magno-Warrior Cool idea, and nifty style -- but the mouse rotation kills me. Very minimalist-Captain Forever-y, which is a good thing. Clearly.
Sep 5 06:03:00 15m 00s Daremon Hilariously cute, deliciously weird. "Can't you see I'm having a whizz here?" <br/> <br/>One-hit kills makes it a bit hit-or-miss (as it were). Other than that...
Sep 5 06:04:00 1m 00s Attack Of The Weapons Grr at .NET dependencies. But an amusing take on the theme, nonetheless.
Sep 5 06:06:00 2m 00s Odd Castle Wars Like some others, I can't figure out how to play. I know you've got instructions there -- I just can't figure out what they /mean/.
Sep 5 06:16:00 10m 00s Kanbran Great mechanic -- probably the most truly interesting take on the theme I've seen so far.
Sep 6 16:53:00 34h 37m Takeover Looks really great, and the takeover mechanic is surprisingly fun. Some polish (a win condition/reset for starts) would take this a long way. <br/> <br/>On that note, it's a bit odd that I can fly off the screen...
Sep 6 16:55:00 2m 00s The Robots and I Some slicker movement, plus a little more guidance (I had to read the comments here before I realized why they weren't turning into turrents) would take this a long way, methinks!