FoonLudum Dare ExplorerUsers → Xasey

Xasey

Games

YearLDThemeGameDivisionRankOvFuInThGr
202047Stuck in a loop👥Sonarjam3513.843.364.002.844.15
202046Keep it alive👥Decayjam10053.573.253.793.553.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Xasey

LD46 — Keep it alive

Cubey the Ball by Vils 2020-04-24T01:36:17Z

Really fun to play. The enemies you have to dash through were a little difficult for me since Cubey would get hurt when you kill them.

LD47 — Stuck in a loop

Goblin Alchemist by James Dunlap 2020-10-05T06:48:10Z

I love the art, the game is also very fun.

you are dead by noahw 2020-10-05T05:25:40Z

Probably my favorite game I've played so far. The movement is very fun to play with.

Sonar by Andrew Roulst 2020-10-05T05:29:01Z

@mikelovesrobots The reason the ping is sometimes smaller or larger is based on if you are holding the Left mouse button or not. You get a smaller ping if you are not pressing or holding the LMB and you get a larger ping if you hold it.

Sonar by Andrew Roulst 2020-10-05T17:14:30Z

@maxwell3000 The way to get the “end” of the game is to collect sixteen orbs and bring them to the door, this then unlocks the middle of the map where you receive a tool which will help in your collection of orbs. Also in the middle of the map is another collecter which when filled with another sixteen orbs will restart the game or looping back to the beginning with new rules.

@flashcash0402 The theme takes a bit of time to understand since you kind of have to finish the game by collect thirty-two orbs, but I can give a short explanation. Once you have collected 32 orbs the game will restart, or loop, back to the start of the game. This time there are new rules to the game. If you collect 32 orbs after the first restart it will restart again continuing the loop.

@henrik-ganard The red dots are the enemies, if they get too close to you they will set you back to the start. However, you do not lose any progress in dying and you can outrun the enemies if you don’t hit any walls or take sharp turns.

@vollfeiw The enemies do teleport closer and closer to the player's waves when they sense them, The reason they sometimes don’t appear or leave a trace is that they might have been in mid teleport when your ping went out. Also Shooting the fish(enemies) does kill them, but it might be difficult hitting the fish directly if you shoot a wall near them however it will also kill them.

@hydrasil We were having a few issues with the mac application due to certain things losing support from Apple. The game when it starts should have a dark grey background with a little pulsing dot in the middle. It seemed to work fine on my mac, but maybe try the source code if it does not open correctly.

@flopo We didn’t add a coin counter on the screen to minimize any distractions, but I can see how it would be helpful. The door has a bar on it that fills up when filled with the gold orbs. The counter goes up to sixteen orbs, and that’s the same for any counter in the game. About music and sounds, we are still trying to find a good program that we can use to make sound effects and music, also both the dev and I are not very good at making either. Hopefully, future games will have music and sound

@sininenblue Both the developer and I are not very good at making sound effects or music, we are still looking for a good program that can help us with that. Hopefully, future games we produce will have sound and music.

ARCPG by Liam Twose 2020-10-03T08:47:05Z

Take quest, reject quest, sleep, sleep, sleep, wake, consume food, sleep, sleep, wake, take quest, complete quest, reject reward, sleep, sleep, sleep...

That's basically a summary of how I played.

It's all about the coin by LizardLiya 2020-10-05T18:38:48Z

I love the art and sounds. Some of the puzzles were a bit difficult, but i'll eventually solve them.