Looks good and has impressive narrative depth for the window. Some elements are a bit strange, like the jarring transition to "evening". I find it difficult to make anything really happen in narrative games on such a tight deadline, but the setup and payoff is definitely there. Nice work!
Looks great, plays well, and sounds good. Difficulty ramps up really fast but takes a while to get there and I wish there was a bit more of an indicator that you're getting deeper (the ship falling apart helps but a depth indicator or some diegetic effect would be cool).
LD57 — Depths (2)
St.Amsel by Liquid 2025-04-08T07:41:56Z ♥ 1
Looks good and has impressive narrative depth for the window. Some elements are a bit strange, like the jarring transition to "evening". I find it difficult to make anything really happen in narrative games on such a tight deadline, but the setup and payoff is definitely there. Nice work!
Grip of the Abyss by McRamon 2025-04-07T19:39:46Z ♥ 1
Looks great, plays well, and sounds good. Difficulty ramps up really fast but takes a while to get there and I wish there was a bit more of an indicator that you're getting deeper (the ship falling apart helps but a depth indicator or some diegetic effect would be cool).
ps: two tries and got 220