Foon → Ludum Dare Explorer → Users → towerofnix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Bullet Heck | jam | 297 | 3.73 | 3.51 | 3.96 | 4.07 | 3.48 | 2.78 | 3.04 | 3.38 |
I had a reeeeeeal review written but I pressed ctrl-W and Ludum Dare Jam Site Dot Com decided to decimate it *without warning me that I was leaving the page* so here is my low quality short review that gets to my most important point, which was on humor/mood:
This game is funny! I like it. I liked the tutorial because had style, personality, mostly in its humor - it has cute, nice jokes, and they sort of contrast/compliment the medievally font of the text. And the same type of humor goes on in the item descriptions, which is good, because those are the main thing you read once you've completed the tutorial.
The sound and visuals also really help add to the whole. The whole thing has a bit of a homey feel that you get from any good harvest moon game, and the simple music, sound, and art help that. (So does the humor, by the way - there are different ways to tell jokes, and the jokes in this game feel sort of calm and non-intrusive - homey.)
At first I didn't expect much from this; I expected a rather bare clone of the game of its types. But realizing I was growing monsters was a hilarious surprise, and the rest of the game's cute, calm, homey mood really characterizes it.
@TheMonsterFromTheDeep One thought we've had is making goblins not follow you outside of a room; I think that would make them a bit less annoying but still as challenging as we want them to be. ATM it's pretty easy to get chased off by a goblin and then get cut off by bullets! Since there's no simple way to kill goblins (you have to make them get hit by bullets), making them not follow you *everywhere* might be a decent balance.