Funny little game :) I LOVE the Coco vibes so much :) Even the graphics looks nice :) But it is very hard to have all creatures in the summoning circle :D
This one is great! I really love the gameplay and that you need to take a look at a lot of aspects/places of the game. It was a fun to play it and once I understand that the water is REALLY important and also the bell is REALLY important too, it was doable :)
I like the overall atmosphere however I would like to have a more interaction in there. But very good concept and gameplay created in the given timeframe. As mentioned in previous comments, I like the Morrowind vibes :)
I was particularly impressed by how you employed the summoning theme to guide players through the level progression. This design element proved surprisingly engaging. Initially, I encountered some sections where jumping appeared to be disabled. However, upon further exploration, I discovered that these were intentional zones, adding a unique layer of guidance where to go in levels.
LD55 — Summoning (4)
Fiesta De Las Quimeras! by Jean-Francois 2024-04-24T21:09:01Z ♥ 3
Funny little game :) I LOVE the Coco vibes so much :) Even the graphics looks nice :) But it is very hard to have all creatures in the summoning circle :D
Candles of Doom by Tykki19 2024-04-24T20:49:53Z ♥ 2
This one is great! I really love the gameplay and that you need to take a look at a lot of aspects/places of the game. It was a fun to play it and once I understand that the water is REALLY important and also the bell is REALLY important too, it was doable :)
Claws and Conundrums by LocksmithArmy 2024-04-24T20:15:18Z ♥ 1
I like the overall atmosphere however I would like to have a more interaction in there. But very good concept and gameplay created in the given timeframe. As mentioned in previous comments, I like the Morrowind vibes :)
Underground by DavidTrac 2024-04-24T18:50:47Z ♥ 0
I was particularly impressed by how you employed the summoning theme to guide players through the level progression. This design element proved surprisingly engaging. Initially, I encountered some sections where jumping appeared to be disabled. However, upon further exploration, I discovered that these were intentional zones, adding a unique layer of guidance where to go in levels.