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Ticrum

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥SIGMAIL SPACE BOSSjam7922.802.632.792.753.072.673.042.82
202558Collector👥War Of Ruinsjam1.00
202456Tiny Creatures👥Down In The Well of Soulsjam8773.182.943.083.063.443.353.43

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ticrum

LD56 — Tiny Creatures

Beetle Era by icxon 2024-10-11T08:33:49Z

Nice simple RTS, the control are simple but efficient and i realy like the units customisation. Also i notice that the AI adapt to the modifier that we choose on the units and that a nice addition. The only down side is that health upgrade is to powerfull against other one and you can just easily steam roll the AI.

LD59 — Signal

Stonksmaxxing by Nightfall 2026-05-06T14:35:55Z

i love gambling!!

Patch Panel: Link ’n Load by mCayn 2026-05-06T14:09:02Z

nice and satisfying simple gameplay, great sound effects, overall ambient and clean visual. The only small problem is the lack of visual queue when we hover a selectable piece, this made manipulating some pieces a little bit hard.

Aether Raiders by aimozg 2026-05-05T08:02:06Z

Great game design, the game loop is easy to grasp and feels rewarding while growing in power, the radar system was also well implemented and useful, you need to rely on it but you can't spam it all the time (I would just made the Krakens track you a little bit after you stop using it and at very close range to increase their threat ).

Pulse by Jed 2026-04-27T08:26:42Z

Good execution of the active & passive radar and overall mechanics but the game is to fast paced to really use the radar in an offensive way or relly on it to navigate. We end up playing a arcade space shooter instead of a more strategic radar base one.