Snake++ by Gnarly Narwhal 2017-12-06T05:41:23Z
Was a blast! Second level really got me :) But made it all the way through!
Foon → Ludum Dare Explorer → Users → Tessa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Attack of the Elvis | jam | 846 | 3.13 | 3.31 | 2.90 | 2.93 | 3.25 | 3.47 | 3.07 |
Was a blast! Second level really got me :) But made it all the way through!
Very interesting, had a bit trouble with the jumping
Love it! :) Was interesting!
Was a bit confusing at first, but when i got the hang of it, was a lot of fun! Great work!
Thanks for the feedback everyone! @ZGragselus - The Front-face culling is because for some reason when i take a asset from Blender that has been made with a base of "Circle" or "Square" it does that. I noticed it right before submission time, and didn't know how long it was going to take to upload. So not intended.
I should put this in the description, and probably will, but this is actually the very first game i've ever attempted to do programming. This is also Matts first game ever. We're both really happy with how it came out, and have learned a lot from it. :)
@Flaterctomy thanks for the feed back! :) yeah most of our issue was just running out of time. I think it was a little ambitious of a project for 2 people, with no programming experience, to pick up and try and complete in 72 hours. As for the actual feed back;
Turrets aiming default, for the life of me i couldn't figure out what that was, but your Right, it was the world origin. Thanks!
The main turret shooting above the elvis. Early on we noticed that, i manage to fix it. But then it broke again some how, and the original fix wasn't working. Ran out of time in the polishing stage to finish bug checking.. :'(
The issue with the small turrets going away, was actually programmed the same as the big turret. Was just a duplicate. So i couldn't figure out why the smaller ones, would sometimes randomly go away, but the big one wasn't. The idea was to give the small ones health, so the player couldn't just block a walk way, and the elvis bug out. But the issue we ran into with that was the damage modifier of them. I couldn't figure out how to make it so that the elvis would only hit it, if in the way. So in the end we had to go with if the elvis gets in their field, they take damage ever (x) seconds.
For the sounds, again this was a time restraint :'( I wanted to put a bunch of elvis quotes in.. sadly, i couldn't.
I think both of us are wanting to make a legit tower deffence game, and plan to keep working on this one, to polish our code. :) So your feed back helps alot!
To be honest i'm not sure why it was 500 MB's, first time i've packaged the game. I would assume its just because of whats in it.