Pain That Binds Us by Jungle 2017-08-01T21:20:10Z
Incredible game, unexpected use of the ludum theme, and the gameplay is very varied. Good job!
Foon → Ludum Dare Explorer → Users → Shiriks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Lootbox Quest | jam | 2.50 | 1.33 | 2.66 | 1.66 | 1.66 | 2.66 | 1.33 | ||
| 2017 | 39 | Running out of Power | 👥 | Lost Soul | jam | 428 | 3.35 | 2.81 | 3.49 | 3.58 | 4.13 | 3.50 | 3.86 |
Incredible game, unexpected use of the ludum theme, and the gameplay is very varied. Good job!
Beautiful game! But at first is a bit confusing, on the first jump, the rope is not clear and took me a few tries. Anyway, the game is amazing.
@jeremy-wolf @xim0 Yes, initially the idea was to put some more usable items apart from the keys, but we didn't had enough time, opening the bars with the Keys is not the best idea. With the other items, the idea is to fill the inventory (in random order) the obtained items on the boxes, to be worst for every lootbox. But we should have increased the drop rate for the useful keys. Thank you for playing anyway ^^
Super cool entry! I really love the mechanics and the patterns presents in the levels (specially the last one, I enjoyed it a lot). The only issue I found is the combat, enemies shoot too quickly, and they don't telegraphy, so in order to kill them you have to position, shoot, avoid the bullet, reposition (and re-aim), and in this time, probably the enemy finished its cooldown and will shoot you again. (I used to kill the enemies when they were offscreen, and looking at the portal color-changing to know if they died).
Anyway, the game is really polished, the levels are interesting, and the art is beautiful, good job!