We Must Go Deeper by Vederant 2021-04-26T14:24:59Z
Graphics were amazing, fun mechanics that had great visual appeal and presentation. Also a neat puzzle at the end.
Foon → Ludum Dare Explorer → Users → RaggidyJam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | DeeperSpace | jam | 3.08 | 3.25 | 3.10 | 2.90 | 3.50 | 3.00 | 2.75 | 3.00 |
Graphics were amazing, fun mechanics that had great visual appeal and presentation. Also a neat puzzle at the end.
The most fun game I've played yet the feel of progression as you make it through levels, get power ups and face new enemies works great. I also loved discovering how I should use the mechanics and what strategies I could use to do better. Overall the sense of challenge and being overwhelmed is awesome
The graphics and audio are great, help the mood and are still great after experiencing them for a while. The changing of levels works great for the mood and theme I think it would help even more if the music changed with the levels. I got myself trapped sometimes when I fled not realizing that bomb doesn't harm you.
You did a great job and I'm still trying to get to the end.
I love the mood and music they right away had me wanting to explore. The art on the creatures were also great although the animations weren't very much to look at. The discovering of creatures was cool too.
@axeltherabbit the green and violet walls narrow together leaving a gap to try and maneuver through sometimes when a wall is behind another the graphics bug out drawing the one behind in front. If the circle your talking about is yellow then its just to make you lose control for a moment otherwise its a target that if hit enough will die.