A Psychic's Interview by AronIngi 2021-05-16T20:05:28Z
Certainly not a bad first entry, just keep on improving. Although I would argue it is a little short.
Foon → Ludum Dare Explorer → Users → PTB-OP
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 22222 L.E.A.K.S. | jam | 2.25 | 2.00 | 2.00 | 2.00 | 2.00 | 2.50 | 2.00 | 2.00 |
Certainly not a bad first entry, just keep on improving. Although I would argue it is a little short.
Nice concept. Say, this game could really use a light switches that are being placed at certain depths or that the places that are lit once are always lit, or maybe a light on the top of the drone, because I found it frustrating to be lucky to dodge a trap, only to hit it on the way back up. Also could really use better controls. Good compo game Nonetheless.
Thanks for all of your feedback (Sorry about the WebGL build, I didn't have this problem the last time I made WebGL build and I thought when I saw it not working (or not fully loading) is because of my network, anyway it should be working right now). At the last day I kinda screwed up my design and just went with anything that can make flow going.