Keep the DUCK alive by Hackschnitzel 2020-04-20T22:13:17Z
I enjoyed this game, I really liked how you censored out the duck on a failure.
Foon → Ludum Dare Explorer → Users → Prism
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Flat Frat | jam | 1958 | 3.15 | 3.15 | 3.15 | 3.89 | 2.84 | 3.08 | 3.66 | 3.58 |
I enjoyed this game, I really liked how you censored out the duck on a failure.
I thought this was fantastic! I love tetris and this was an interesting spin on the classic!
This game reminded me of the oregon trail minigame where you had to collect food, I enjoyed your game a lot.
That was a really quick game, easy to master!
Thank you all for all your feedback! Animation is a skill we are still trying our best to learn and we hope to have it down by the next jam (@llewellyn-and-michael, @zonvoi, @jetthesimon). As far as the game went, after reflecting on your inputs allowing the user to simply press space when close enough to an object would be much more functional (@defectivemelon, @qux, @mika-la-grand). Currently, the game has items that seemingly fix themselves which I agree doesn't make sense, I believe our original intention was if you don't complete the task the guest gets upset, fixes it, then leaves the party. This was never clearly stated, and wasn't a very intuitive mechanic, in our next game we will try to have more comfortable mechanics (@defectivemelon, @qux, @mika-la-grand). When it comes to the sound, we all agree that it does get annoying pretty quickly. I think we could have used a audio indicator, where the sound just plays once almost like an alert. Our original goal was to have several music tracks but by the end of the jam we just couldn't get the music to sound right (@jetthesimon, @camden-obertop). We had hoped to get the cops finished before the jam was done, but once again our lack of animation knowledge left what we had looking very sloppy (@qux). Which made us scrap that and make it our goal to really learn animation.
You guys have given us plenty to work on, and plenty of things we did well. We appreciate that and look forward to putting our skills together again in October!
Thank you all for playing our game - DuckStackStudios
I felt very engrossed in the game, the background text got a bit distracting sometimes. I also lost track on the blue ball but other than those two things it was really fun, good job.
I enjoyed traveling down the body, the one issue I had was that you needed to hold the arrow when you were against the wall to leave it.