the set pieces, the graphical fidelity offered through unreal engine, the theming all feels very cohesive and make for a strong aesthetic. i also like the general direction of the gameplay, i think it's got heaps of potential (i really enjoyed getting up to speed and getting to grips with how to best navigate levels!)
there's two major sticking points for me though i think, and that's the current design and the font choice.
i'll talk about font choice since that's the shortest of the two, but basically the font chosen for the pyramid environment is really not good. this is both because it's really difficult to read, and it's actually a huge accessibility problem. i get that it looks neat with the aesthetic, but to me it's far more important to ensure that your text is as legible as possible to as many people as possible.
as for the design, this is a bit harder to pin down. i think some of my issues may boil down to certain mechanics needing further refinement to feel more consistent to play with, but other things such as the player camera height when sliding, level design tricking you into doing something that will end your run, the lighting being so dim in areas that it became hard to read the level, and some other stuff lead to make the game feel more frustrating instead of fair.
again, i do want to reiterate that i think you've got something really interesting going on here! with further refinement to the mechanics to make them feel more consistent and more playtesting and iterations on the level design, there's really quite a lot of depth for you to explore and base a really fun game off of!