Like the idea, but it gets repetitive too quickly in my opinion. Adding upgrades, other things to collect(boosts? shields?) and different levels should spice this up!
Telling the backstory in the description instead of in the game is a cheap solution which rarely works. There were probably time constrains, but a simple dialogue telling this would be much more effective! The game lacks any other mechanic than jumping and moving, and you didn't design the stages so these were drawn to their limit either,. the game was simply to easy.
LD29 — Beneath the Surface (6)
Unobtainium by callidus 2014-05-05T08:25:00
Like the idea, but it gets repetitive too quickly in my opinion. Adding upgrades, other things to collect(boosts? shields?) and different levels should spice this up!
Orbital Burrow by Make A Game 2014-05-02T23:27:00
Love the graphics and the general artstyle, a highly addictive game
Temple of the Mad Gods by jellyfishlion 2014-05-01T10:39:00
Telling the backstory in the description instead of in the game is a cheap solution which rarely works. There were probably time constrains, but a simple dialogue telling this would be much more effective! The game lacks any other mechanic than jumping and moving, and you didn't design the stages so these were drawn to their limit either,. the game was simply to easy.
Mr. Dwarf by zaratustra 2014-04-27T21:17:00
The introtext is hard to read, and the game quickly puts you in a unwinnable situation (or maybe i suck), but i like the idea for a endless game
From Below by muh_h 2014-04-27T21:13:00
Very little space to move in and i have the fieling that the lazer doesn't work yet, but love the visuals and the idea!
Ant Vision by frickajr 2014-04-27T21:10:00
Intresting, but I'm having issues focusing the game so it reads my input.