FoonLudum Dare ExplorerUsers → OpaquePlacebo

OpaquePlacebo

Games

YearLDThemeGameDivisionRank
201945Start with nothingColosseum OverChargeunfinished

Comments by OpaquePlacebo

LD45 — Start with nothing

MU: The empty Fist by JesusAcHe 2019-10-08T02:17:16Z

I really dug the concept of the mechanic. I kept on wishing I could control the orientation with my mouse because having to use the keys to manipulate where I want it to be in quick moments doesn't feel super intuitive.

Regardless of the inputs, in terms of how you guys utilize this mechanic through the level design is quite nice!

The horizontal jump sections that have us bumping our heads against the side of a wall... feels way too annoying. If you insist on having these types of designs in your level, I would highly suggest in having a moment to jump when you walk off a platform.

But in the end, I dug the game and the concept my dude! Keep on making beautiful games

バクラウBloodless by Danilo Freire 2019-10-11T15:11:37Z

The art direction is super sweet! And I like the soundtrack you guys used! Maybe it's a part of the challenge, to learn when to dash into enemies, but I would LOVE to have some minimal graphic of some kind to indicate when attacks will occur.

Although it seems like it's designed to have players learn animation patterns. Super dope!

MINUTES TO SHIP by Hydezeke 2019-10-08T02:38:42Z

Alright, first off this game is fantastic.

The mood with the lively text bubbles, to the chill ambient music feels so right. Your aesthetic has a lot of appeal and interest because of its simplicity.

Having the player create the experience is a great core concept, and I really dig how it fits with the gameplay of a shoot 'em up.

My one suggestion on the continuation for this game is to make objects more readable, and visible, during gameplay sections.

Since everything is on the gray scale, it's difficult to discern projectiles from background.

All in all, I really enjoyed my experience. Great work!

PS. This art reminds me of the art from games like Kirby on the SNES <3

Mr.Grind by iozsaygi 2019-10-08T02:23:30Z

I mean, I'm no clicker fan so maybe I'm missing something here but I really didn't like the constant clicking. Usually in these kinds of games the "wow" factor is all the useless feedback to get you hooked in, and this just has the clicking.

Keep on trying to make something though, this is definitely a good start. Balancing is key when it comes to these kinds of games.