The Bedtime Resistance by Joe Cowman 2022-04-06T15:01:43Z
Cool idea!
First of all, I love the creativity behind the theme. The gameplay is interesting and I'd love to see it full blown. The art and sound is simple but delivers the message perfectly!
A few points: - It would be cool if we could somehow predict Mom's path, a big part of AI is predictability. Either showing us where she's going or stripping away any random element to it.
- Since blankets and pillows are so bond together and you can't use one without the other, most of the times I would buy one of them just to be left out with an empty storage of the other. I wish the merchant sold both all the times, but still with random pricing.
- I don't think there is any way to see the actual difference between the types of tiles. A tooltip with a brief explanation would be great!
- The movement is a little iffy, it looks like the raycast is being checking for the tile instead of the barricade. This is good for empty tiles, but makes the movement clunky in the evade phase.
- The difficulty is pretty stale, which means it actually gets easier as the game progress. With more resources and more experience you can be there for a long time! It would be cool if Mom started moving faster and if something happened to your fort and you had to repair/adjust it just to add something to the mix.
Unfortunately the building system wasn't working properly 2/3 times I tried to play it and I couldn't build a huge fort like the one in the screenshot.
Overall, great entry! It's fun, it's engaging and gives you a "gimme more" feeling!