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Josh Powlison

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201944Your life is currency👥Brittlejam3.753.173.082.253.252.172.75

Correlations

Feedback left by Josh Powlison

Josh Powlison leaves an average of 5.0 feedback comments each event.

LD44 — Your life is currency (5)

Stretchy Cat by Engyne 2019-05-05T13:27:22Z ♥ 1

Finished! I love the concepts, and the puzzle mechanics were simple but worked really well. You could easily make many more levels out of this and release it as paid or with ads.

Kinda weird that you need parts of your cat chopped up to get to the next level... but it looks like the cat's okay with it.

I do wish it had audio (stretching and moving sfx and music would add tons more charm), but it's a really solid entry and I wish you guys the best!

SORROW by Alana ramos 2019-05-05T13:13:15Z ♥ 4

I love the atmosphere and art for this! The movement felt a little janky (it looked like the sprite was jerking a bit as I moved too), and once I figured out the spawn spots were all on the left side, I just hung out there and the game became really easy.

I also didn't see any impact from the fragments coming after me, it looked like they're just there for atmosphere and don't do anything?

Also wasn't sure when I saw it if the bar in the top-right was supposed to be full or empty (since red could mean health).

The music and tone of the game were great, the control and level layout feel like they could've been taken further. For example, maybe for each portrait member, you get a different room to navigate; or maybe fragments are pre-placed so that rather than looking for them in random locations, it becomes a maze/puzzle.

I think this has a lot of potential to be taken farther and become a short commercial game.

Last Stand by KeyurRana 2019-05-05T12:57:56Z ♥ 1

Really fun concept! I barely won but it was satisfying. [Capture.PNG](///raw/957/32/z/24a2a.png)

I'd like to see something on victory- either you can up your percentage even higher for a highscore, or you get some sort of "You win!" screen.

Just saw: you have to run out of power for it to give you a "win" or lose note. A bit of an extra note, on the web version the "Quit" button remains, but doesn't do anything.

The Capitalist Fireman by Guillaume Gomez 2019-05-05T12:46:47Z ♥ 0

Really fun concept! I like the idea of having to make choices between people.

I'd like to be able to move the player a lot faster (saw you updated that in the PostMortem version); also, when I start dousing a building, the timer continues going down for the resident. I'd love if that timer stopped so that rather than trying to estimate if I have enough time to put out the fire, I can just get there in time and be set.

I was also able to extinguish a building from its side.

I think I got a pretty good score, but the game automatically reset before I could screenshot it. :( I think it was 4750?

Cool concept, and the music and SFX are really fun too!

Ludum Meta by howieV (binarygirl) 2019-05-05T12:35:04Z ♥ 1

I really like the concept, and the text when you start failing is funny. It is fun to work in and experiment in, and try to beat the game faster.

It seems a bit odd to me that I can beat the game in a few minutes; it feels like the goal of the game isn't reallocating hours, but setting them well to begin with. After you set the amounts well, it seems like there's not really anything to do; I never found deallocating hours to help.

I ran into a few glitches: - The bar would fill about 75% and I'd win - The buttons for assigning hours would seem to randomly gray out (this didn't seem based on hours allocated, and would happen before I lost or won)