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Jeljo

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201944Your life is currency👥My Sweet Money Shooterjam3943.583.783.303.723.443.703.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jeljo

LD44 — Your life is currency

Once Upon A Plague by icxon 2019-05-01T22:23:00Z

The art and mood were great, they were like chibi plague doctors. I didn't get to play the offline version, but the online version quickly started lagging when there was anything going on. The deselecting of units after you move them made my 1 key tired :) You could have the blood autocollect at the end of the round. Having to sacrifice hitpoints for upgrades is a great idea.

Overall, great concept, decent execution control-wise, great mood-wise.

Chains & Ore by Yvanor 2019-05-01T23:01:51Z

Looked pretty nice, was happily surprised by the azerty keyboard layout. Pretty extensive game for being made in 3 days. Some slight clipping issues I found in the game made progress slightly harder, I once got stuck on the lever at the tutorial. Great stuff overall.

Trinket Town by Flightless 2019-05-01T22:02:15Z

Very cool and tiny game, starting to figure out how to not get caught and not being too greedy is great. The background "music" is great too, when I realised it was just you saying dududu.

Cellvelution by TrueDima 2019-05-01T22:44:29Z

I was intrigued by the concept, I enjoy the "start from nothing and work your way up" type of games. I didn't exactly understand what was happening when the game started, white things seemed to come towards me, and clicking them sometimes made sound. After a while they made some harsh sound and disappeared. I read there was movement, but I had no points of reference except for the white things so I didn't know when I was moving.

More precisely: Hitmarkers when you/the things get hit would help, as would health bars for the white things. A non homogeneous background would help with the movement feeling ungrounded. The sounds could be less harsh.