Cool! tutorial was really useful. Graphics were responsive and felt clean!
1. It's not apparent which planet is the "default" one; why not just have the initial emitter on from the start?
2. Zoom/pan and rotate controls were wonky. I think clicking+dragging the planets to rotate would have felt better. Similarly, holding mouse-wheel to pan is strange. I never used zoom, after zooming out as much as possible.
3. Dunno why you go back to "SIGNALS" home screen every time you win the level; just jump to the next one!
4. A camera bounds would be really useful, especially since you don't know if there might be a planet off-screen that wasn't onscreen initally
That was pretty fun! I got the general gist of it almost immediately, although a few things that confused me:
1) which team the pieces are on (I didn't even know there were 3 AI teams to begin with) 2) I thought create/destroy tile were the only available actions at first because I didn't understand you could move and attack 3) it's not apparent what create tile and destroy tile means. Are tiles things you can step on, or do they block your way? But some pieces can still attack over tiles? 4) Looking at enemies take their turns was pretty slow 5) I wish there was an "undo" button to go back one piece's step. It's also not apparent how many moves you have left for a given piece 6) It's not apparent how each of the pieces behaves -- I didn't know knives were fast and did a lot of damage but only at melee range, until I played around with them. I still don't really understand the laser or the 3rd piece (toolbox..?)
LD30 — Connected Worlds (5)
Signals by Saphyre 2014-08-27T09:07:00
Cool! tutorial was really useful. Graphics were responsive and felt clean!
1. It's not apparent which planet is the "default" one; why not just have the initial emitter on from the start?
2. Zoom/pan and rotate controls were wonky. I think clicking+dragging the planets to rotate would have felt better. Similarly, holding mouse-wheel to pan is strange. I never used zoom, after zooming out as much as possible.
3. Dunno why you go back to "SIGNALS" home screen every time you win the level; just jump to the next one!
4. A camera bounds would be really useful, especially since you don't know if there might be a planet off-screen that wasn't onscreen initally
Milky Rain by hydancer 2014-08-27T09:00:00
Looked really cool! Not really sure what I was doing to be honest
Cohack by Exeneva 2014-08-27T08:55:00
That was pretty fun! I got the general gist of it almost immediately, although a few things that confused me:
1) which team the pieces are on (I didn't even know there were 3 AI teams to begin with)
2) I thought create/destroy tile were the only available actions at first because I didn't understand you could move and attack
3) it's not apparent what create tile and destroy tile means. Are tiles things you can step on, or do they block your way? But some pieces can still attack over tiles?
4) Looking at enemies take their turns was pretty slow
5) I wish there was an "undo" button to go back one piece's step. It's also not apparent how many moves you have left for a given piece
6) It's not apparent how each of the pieces behaves -- I didn't know knives were fast and did a lot of damage but only at melee range, until I played around with them. I still don't really understand the laser or the 3rd piece (toolbox..?)
Colonization by Ellian 2014-08-27T08:36:00
Really fun! Looks like the beginning of a fun sim game
Gravitate by acehk 2014-08-27T08:29:00
I can't seem to manipulate the planets :( Clicking on them just doesn't do anything