Neon Citadel: Guardians of the Stars by Snowdrama 2024-04-19T05:06:29Z
This gameplay loop is genius I just feel like having the spell book constantly open or a bit more of a tutorial might help it be less confusing but other than that spectacular!
Foon → Ludum Dare Explorer → Users → EasilyDistracted
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Essence Devourer | jam | 3.20 | 3.05 | 3.10 | 3.50 | 3.63 | 3.05 | 2.95 | 3.55 |
This gameplay loop is genius I just feel like having the spell book constantly open or a bit more of a tutorial might help it be less confusing but other than that spectacular!
This game is amazing, its got a really satisfying core gameplay loop and the balance between having to summon hydras and not take damage is really clever. All up brilliant!
Awesome game really like the blood and explosion effects! I really like the physics based combat system. Being forced to lob your projectiles is actually quite an innovative idea. I did however notice a few collision bugs with the player, but other than that a really excellent entry!
Thanks for playing @kevin-ray sorry about that selection issue I didn't really have time to implement a bounding box style selection system. So I tried to use a more bootleg solution which was probably compounded by the VERY hastily implemented rules screen. If I had more time I definitely would have implemented a similar system to what you suggested. Thanks again for the feedback!
@cafe-spectrum-studio Thanks!
@joel-prinz Thank you!
Absolutely spectacular graphics, it took me a minute to fully understand the systems but that's less of a tutorial issue and more a I have a thick skull issue. I really like the bureaucracy management kind of gameplay loop. All around fantastic you guys should be really proud of this entry!