Collecting Cube by unpronounceable 2025-10-07T18:29:54Z
Wall jump was challenging but felt good to master, i also like the texture. Just discovered, that holding Space(staying in a jump) while entering a jump-pad gives you extra height:)
Foon → Ludum Dare Explorer → Users → CrazyPinguin_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Familiar of Cards | jam | 397 | 3.50 | 3.22 | 3.65 | 3.57 | 3.87 | 3.19 | 2.76 | 3.45 |
| 2025 | 57 | Depths | 👥 | Lost through Magic | jam | 3.00 | 3.00 | 3.50 | 4.00 | 4.00 | 3.50 |
Wall jump was challenging but felt good to master, i also like the texture. Just discovered, that holding Space(staying in a jump) while entering a jump-pad gives you extra height:)
Really Like the Setting. A Blackhole. Great implemented. And the flying speed is good visualised with the relative movement to the elements.
But how can i get rarer elements? I got the message to fly through the debris field to capture more elements, got the miner and extractor upgrads, stayed really close to the event horizon and reached outside your skybox.. but only got iron...
@ordineu It's being out of Cards. The enemies are discarding all your hand cards, leaving you possible out of cards.
@good-enough We had a lot more planned — consider this a tutorial for the core mechanics. If you have any specific ideas, feel free to share! They might inspire us for the future.
How exactly did you get stuck on the water? We ran into that bug once during testing but couldn’t reproduce it afterward.
@ste-dtst I really enjoyed frezzing the whole map while testing. :smile: And if we got further with implementation, you would have to balance different enviromental effects. (at least that was the plan :sweat_smile: )
And mabye we should have explained the overlay from clicking on the deck is showing the draw-order. But we will keep that in mind for further level design.