FoonLudum Dare ExplorerUsers → CrazyPinguin_

CrazyPinguin_

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Familiar of Cardsjam3973.503.223.653.573.873.192.763.45
202557Depths👥Lost through Magicjam3.003.003.504.004.003.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CrazyPinguin_

LD58 — Collector

Collecting Cube by unpronounceable 2025-10-07T18:29:54Z

Wall jump was challenging but felt good to master, i also like the texture. Just discovered, that holding Space(staying in a jump) while entering a jump-pad gives you extra height:)

Balck Hole Salvage by kkritselis 2025-10-07T22:57:47Z

Really Like the Setting. A Blackhole. Great implemented. And the flying speed is good visualised with the relative movement to the elements.

But how can i get rarer elements? I got the message to fly through the debris field to capture more elements, got the miner and extractor upgrads, stayed really close to the event horizon and reached outside your skybox.. but only got iron...

Familiar of Cards by Mynespyro 2025-10-07T22:21:44Z

@ordineu It's being out of Cards. The enemies are discarding all your hand cards, leaving you possible out of cards.

Familiar of Cards by Mynespyro 2025-10-12T08:39:53Z

@good-enough We had a lot more planned — consider this a tutorial for the core mechanics. If you have any specific ideas, feel free to share! They might inspire us for the future.

How exactly did you get stuck on the water? We ran into that bug once during testing but couldn’t reproduce it afterward.

Familiar of Cards by Mynespyro 2025-10-27T08:38:17Z

@ste-dtst I really enjoyed frezzing the whole map while testing. :smile: And if we got further with implementation, you would have to balance different enviromental effects. (at least that was the plan :sweat_smile: )

And mabye we should have explained the overlay from clicking on the deck is showing the draw-order. But we will keep that in mind for further level design.