FoonLudum Dare ExplorerUsers → ClassicDillster

ClassicDillster

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Shaking In Your Bridgesjam8613.443.313.863.923.503.472.883.18

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by ClassicDillster

LD49 — Unstable

Back Alley E.R. by Xeke-Death 2021-10-05T00:37:30Z

This game was actually fun once I realized the heartbeat monitor and the rest of the monitors had draggable items to place on the patient. I thought all my patients were dead for a while. I also thought it was funny how I had to put a toe tag on a patient that didn't have toes sometimes. The descriptions for the problems patients were having were hilarious. It was kind of weird how the injections were called beepy up and down but the beepy heart monitor wasn't what they affected. Overall this was an awesome game!

Why Fail WiFi by GettingRekt 2021-10-04T06:31:21Z

This game gave me a good chuckle. I found myself getting into the game a lot and really try-harding. I wasn't very good at it sadly. I agree with @thehansinator that it was unforgiving but we can at least say it's realistic!

Shaking In Your Bridges by Thulium Games 2021-10-07T06:19:36Z

Thanks for your feedback everyone! We tried to explain the game a little further in the tutorial after some of your suggestions. As Thulium stated before, we know that the controls are very confusing and that our tutorial page could only do so much. For example, @aevek We actually have a function tied to the "4" key that can destroy bridge segments and the remaining health is converted into coins. Our instructions were not very clear about that but it was meant to be a temporary solution when you were running out of coins. We did not have much time to playtest so getting money is one of the hardest things to do. You know what they say, hindsight is 20/20!

An oddly SATISFYING game by Duck Reaction 2021-10-04T16:10:35Z

The game seemed to have a good idea behind it, but it was just too easy. The entire time I was playing, I was thinking "Man, the later levels must be really difficult for them to have tutorial levels." I think that, given more time to make levels, this would have been even more awesome!

Ascent by rbeattie 2021-10-05T00:44:11Z

This was a solid idea. A 2D platformer is always fun. The movement seemed kind of slow and clunky. I think that and some audio would improve this game a lot.

Unstable Piles by nulldreams 2021-10-04T22:05:19Z

It seems like the way the boxes track how high the pile is don't take into account that the box might be sideways so you can have a sideways "pile" of however many boxes you want laid out on the floor. You can also spam spawn boxes that causes the game to slow down to the point where it is unusable. The game looks awesome and is still fun though!