FoonLudum Dare ExplorerUsers → brocoli

brocoli

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201843Sacrifices must be made👥Jamming Dilemmajam8602.972.503.063.203.363.382.92

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by brocoli

LD43 — Sacrifices must be made

Sacrifices Must Be Made by danman9914 2018-12-09T05:14:56Z

Amazing!

two bugs to fix: selecting the warren and cancelling gives you rabbits but you don't lose the warren, and it's possible to softlock the game in an endless loop of both players dealing the same amount of damage, and having no cards left.

Still, excellent in every single way!

Verto by Gordy 2018-12-08T22:07:25Z

Windows is mistaking the game for a virus (I've had that happen with itch.io downloads of plain executables, putting it inside a zip and uploading it fixed it for me. I wonder if itch.io modifies exe in some way or if it's a windows defender bug :/)

As for the game concept, it's a nice simple showcase of an interesting game mechanic, but as you noted, it needs more context. I'd use this to increase the feeling of tension on the player (i.e. as a temporary "powerup", or "curse") or to build a certain rhythm in the pacing of the action (i.e. if the player has low max but fast-recharging hp).

If you go forward with it, try to take a step back and consider how you can use the mechanic to drive the game, and generate specific thoughts/feelings in the player =)

Gatopia by krunoslav 2018-12-08T22:24:57Z

Oh no, quadratic lava! My only weakness =(

I really liked the concept, and the soundtrack adds a nice feeling of resignation to the game's atmosphere hahahahha. It makes you wonder how could the situation get this bad for the poor cats! (and for the player)

If there's one thing I'd improve, it's the movement controls though. Controls that *feel* good can make or break an action game. Having hard controls is OK, as long as they also feel good. It's possible to do it if you add some complexity to the movement options (that's one reason you see games adding run buttons, dashes, jumps, double jumps, attack rolls, grappling hooks, etc...).

The Binding by scf 2018-12-08T22:46:54Z

saaaacrifiiice!

Seriously, the audio is the absolute best! XD

Jamming Dilemma by Rapyo 2018-12-09T14:04:09Z

@generictoast we did add walls around the playing field so that the cards can't drift out of bounds when you throw them, but I tested it now, and you can drag them to the corners, and the cards will wiggle away through the polygon intersections :X uh oh

I'm still learning know the small knacks and oddities of Godot's 2D physics engine, I think the easiest way to fix this would be to make the walls four overlapping rectangular polygons, instead of a single polygonal shape (which Godot triangulates). That and/or limiting the position of the dragging anchor via code.

Thank you for the bug report!

All For The King by Wigner Matos 2018-12-08T23:04:07Z

I lost a few times due to forgetting to confirm the slime's positions, which was kind of frustrating. Maybe this can happen automatically when you press the start button? Since you're not supposed to make changes after that anyway.