Foon → Ludum Dare Explorer → Users → brocoli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Jamming Dilemma | jam | 860 | 2.98 | 2.50 | 3.07 | 3.21 | 3.36 | 3.39 | 2.93 |
brocoli leaves an average of 5.0 feedback comments each event.
LD43 — Sacrifices must be made (5)
Sacrifices Must Be Made by danman9914 2018-12-09T05:14:56Z ♥ 1
Amazing!
two bugs to fix: selecting the warren and cancelling gives you rabbits but you don't lose the warren, and it's possible to softlock the game in an endless loop of both players dealing the same amount of damage, and having no cards left.
Still, excellent in every single way!
All For The King by Wigner Matos 2018-12-08T23:04:07Z ♥ 1
I lost a few times due to forgetting to confirm the slime's positions, which was kind of frustrating. Maybe this can happen automatically when you press the start button? Since you're not supposed to make changes after that anyway.
The Binding by scf 2018-12-08T22:46:54Z ♥ 1
saaaacrifiiice!
Seriously, the audio is the absolute best! XD
Gatopia by krunoslav 2018-12-08T22:24:57Z ♥ 1
Oh no, quadratic lava! My only weakness =(
I really liked the concept, and the soundtrack adds a nice feeling of resignation to the game's atmosphere hahahahha. It makes you wonder how could the situation get this bad for the poor cats! (and for the player)
If there's one thing I'd improve, it's the movement controls though. Controls that *feel* good can make or break an action game. Having hard controls is OK, as long as they also feel good. It's possible to do it if you add some complexity to the movement options (that's one reason you see games adding run buttons, dashes, jumps, double jumps, attack rolls, grappling hooks, etc...).
Verto by Gordy 2018-12-08T22:07:25Z ♥ 0
Windows is mistaking the game for a virus (I've had that happen with itch.io downloads of plain executables, putting it inside a zip and uploading it fixed it for me. I wonder if itch.io modifies exe in some way or if it's a windows defender bug :/)
As for the game concept, it's a nice simple showcase of an interesting game mechanic, but as you noted, it needs more context. I'd use this to increase the feeling of tension on the player (i.e. as a temporary "powerup", or "curse") or to build a certain rhythm in the pacing of the action (i.e. if the player has low max but fast-recharging hp).
If you go forward with it, try to take a step back and consider how you can use the mechanic to drive the game, and generate specific thoughts/feelings in the player =)