Really, really enjoyed this. Controls were spot on. Difficulty scaled nicely. Sounds were really satisfying. Death effect was really enjoyable. Really liked the variety in the terrain, especially the end.
I agree that the first water/spike navigation was a big spike in difficulty. Maybe placing the checkmark right underneath it would help ease the pain?
Only feedback I have is the propelling rocks+long jump. These felt a bit unintuitive as far as how much momentum they gave based on their speed. I wasn't sure how to time the jump in order to get the boost. Maybe consider leaving them out, especially since they're a one-off?
LD57 — Depths (2)
Apnea by JulienLussiez 2025-04-07T22:36:51Z ♥ 1
What an incredible concept! I love the interplay between physical and videogame. Did you have any inspiration for this?
DESCEND with CAUTION by LightningST 2025-04-07T22:30:01Z ♥ 1
CleanShot 2025-04-07 at 15.12.54@2x.png
Really, really enjoyed this. Controls were spot on. Difficulty scaled nicely. Sounds were really satisfying. Death effect was really enjoyable. Really liked the variety in the terrain, especially the end.
I agree that the first water/spike navigation was a big spike in difficulty. Maybe placing the checkmark right underneath it would help ease the pain?
Only feedback I have is the propelling rocks+long jump. These felt a bit unintuitive as far as how much momentum they gave based on their speed. I wasn't sure how to time the jump in order to get the boost. Maybe consider leaving them out, especially since they're a one-off?
Great job!