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Burnside

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Comments by Burnside

LD23 — Tiny World

Chisana Saga by Neonlare 2012-04-29T07:27:00

The game gets very difficult very fast, since enemies spawn continuously in the area you're in and the game (apparently) keeps perfect track of where all the enemies are. An hour in, the opening area is always moving at a crawl because there are so many enemies, because I've spent so long there grinding, and now getting to any of the other areas is very hazardous. Consider either lowering the monster spawn rate, wiping an area when the player leaves it, or making areas smaller so that it's easier to clean up clutter. The caves worked very nicely, because any given area wouldn't fill up with monsters too fast.

Also, when I touched the save point in the cave, my avatar froze and wouldn't accept movement input anymore. I could still switch magic types, but I was stuck in position and couldn't even turn. It's a shame, because I had just gotten a story segment too.

LD26 — Minimalism

Small Tale by hitchh1k3r 2013-05-09T23:58:00

I beat Challenge Mode.

http://i.imgur.com/etd0wqb.jpg

The dragon clearly gets more challenging as the fight goes on; this is mainly because the speed at which it can raise or lower itself increases. So what you need is a a way of delaying the dragon for as long as possible while the initial burst of fireballs passes, and then you have to close in on the dragon. What I finally settled on was: stay on the outside edge of the upper platform as the dragon comes out of the lava. Right as he's about to reach your level, jump up into the upper corner of the room, and then fall to the ground; since the dragon won't fire fireballs unless you're standing, this gives a long delay, by which time the initial volley of fireballs should have passed. Start walking towards the dragon on the ground level, and jump to the second level as you're about to run into one of the fireballs shot at you. Then do the same on the second level; you should be close enough to punch the dragon in the face before you land on the top platform, so the dragon won't shoot a fireball at you. Then cross over to the other side of the room while the dragon's up in the air, and repeat.

LD29 — Beneath the Surface

Esc by Crumpet 2014-04-28T23:51:00

This game confused me quite a bit. Seeing that the message was "domestic violence", I quickly started sympathizing with this guy at the beginning of the game, who seems to be at the beck and call of this lady, forced to be just a weight to hold down switches while she goes off and does interesting things. I pushed him around with rocks, of all things, and in the second puzzle, I was supposed to drop rocks on his head as he stood on a switch. Twice! I saw it clearly. I was the abuser in this relationship, forcing this poor man to be some sort of object to further my puzzle-solving needs. I was impressed that a game would be progressive enough to have a female as the abuser and a male as the abused.

And then he was standing up for himself! He's starting to complain when I force him to be a doorstop! Yes! He's finally fed up with being abused, and he's doing something about it! Yes! He's... dropping her in a pit, and now she's battered, and she's clearly intended to be the abused person in this relationship? What?

Because you had pushed all my sympathies away from the player character and onto the companion in the first half, then when the twist happened, I didn't feel sorry for her the way I'm sure you wanted me to. I mean, I didn't feel like she deserved it or anything (the guy should have just left, without trapping her), but I couldn't sympathize with someone who I had seen being cruel just a little while earlier. By making the lady the "bad guy" in the first half, you kept her from being a sympathetic "good guy" in the second half.

Also, at the very end, I assume I was supposed to trap the dude in the cave, but I got past the screen without doing that.