naytron 2014-07-20 23:23
I like the artwork a lot, very effective.
It's hard to keep track of everything, but it's beatable once to learn to sacrifice areas if you can't get cops to them in time.
Cool game.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 53 → Surveillance Warrior
By pancakecity
I like the artwork a lot, very effective.
It's hard to keep track of everything, but it's beatable once to learn to sacrifice areas if you can't get cops to them in time.
Cool game.
This games great nice balance of fast paced and enjoyable
Aha! 'but it's beatable' This means its not endless? Maybe with an progress indicator like a filling bar or a clock and a known ending time the player would feel more interested in retrying to beat the game.
However it is already enjoyable! I should try again... ... WON!
A question: 9 clickable images and an intro, wouldn't pure js+dom have resulted in way less code?
I like the art, very nice. A bit difficult to understand what is what. Maybe the cars should move to the clicked place or something and a progress-bar could show up to make it more clear?
Yes, I should have planned for some kind of progress indicator! The game end feels too abrupt without one.
@DrCicero: there was a bit more that went into the game, I updated the description with a link to the source code if you want to check it out.
I love using as much helper code as possible during game jams, as the more I type the more bugs I create.
I enjoyed this very much. Thank you.
This is unique, I like it. The art style definitely portrayed those outdated security systems that everyone still uses. I felt like things really started to spiral out of control at the end.
Really fun game, nice graphics! I included it in part 5 of my MiniLD 53 compilation video series, if you would like to check it out! :) http://youtu.be/oIRIfdXvn6M