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Extinction Event
Extinction Event
By chrisgaudino
Comments
vhillain
2013-05-27 16:06
The satellite's aiming is pretty screwy, it kept shooting off into space even when the asteroid was very close to it.
It also feels like either purchasing additional satellites or auto targeting is too expensive or the incremental cash flow is too slow (even with a full population). But that is just a simple balance problem, easily fixed with a little tweaking.
Other than that, I was liking it.
Thanks for the feedback!
There was a bug in the aiming code. It should be much better now.
Balancing was kind of a last minute thing. You're right about cash flow being to slow. I just updated the modifier constant, and I think it plays much better now.
9:03! Auto-aiming needs a bit of a cost tweak, since for one it costs you as much as a firepower upgrade, and it doesn't always direct firepower where you need it. I'd rather just click like a maniac. ;)
I would love for the pacing, tower defense element and economics to be developed a bit more. Has a lot of potential overall.
Love the writing style. Tension builds really nicely... dam I went for self targetting way too early
Cool game, it's strangely relaxing to see those astroids spinning towards earth, mostly because of the music, which is very good! I'd guess that auto aiming is a bit expensive, however, and it would be cool to have a visual indication of the targetted astroid when clicking on a satelite. Otherwise, it' very cool!!! :)