Foon → Ludum Dare Explorer → MiniLD → MiniLD 39 → Life Loops

Life Loops

By deathray

Percentile
CategoryRankScoreCountMini 39Ever
Overall92.8620.034.4
Innovation43.4370.073.1
Fun82.4330.022.4
Theme23.7190.073.9
Graphics82.7130.039.1
Audio81.8330.015.5
Humor62.0020.023.1
Mood102.4010.022.0
Coolness290100.090.6

Comments

trigger_hurt 2013-01-22 23:23

My biggest complaint about this game is that it takes too many clicks to time travel. At first, I thought you had always needed to click the button at the bottom, but even after I had to close that annoying pop-up notification every few seconds.

deathray 2013-01-24 07:27

trigger_hurt -- Try it again if you have the time. I just made a few changes:
+ easier to travel back (no annoying alert messages)
+ progress meter for time travel tech
+ sounds
+ faster aging for more challenge
+ menu option
+ timeline scrolling should now work on mobile devices (only tested on Android and iPad)

jacic 2013-01-24 18:56

It can be difficult at first, but I found this rather fun.

My only real complain is that there isn't much reason to play again after doing somewhat well. Maybe you could have children, then control them?

edocentrique 2013-01-24 21:41

It's a good concept !

deathray 2013-01-25 07:55

Thanks Janic and Edo. Janic - you're right that there's no replay value at the moment. I like the idea of offspring but not sure how to make that work. Any ideas? I may add multiple difficulties for a post-compo version so it can be replayed.

spelchan 2013-01-29 04:58

Interesting use of time travel. The problem is that once you have time travel it is easy to make gains by time traveling every time you make a mistake.

scriptorum 2013-01-29 07:32

I like the idea of the game. Spelchan is right that if you time travel just one step back after every mistake you can't lose. I think I'd like it if the individual circles didn't all just disappear when you went back, but rather gray out showing what type of event it was. So correcting a mistake might involve moving above or below a section in order to hit a different green (for example) than the one you hit before, ultimately resynching with your prior timeline if it was a good streak. Also to make good streaks more likely, perhaps make one of the bad results into a neutral?

deathray 2013-01-31 07:07

To Spelchan's point -- For better or worse, that is how you play the game. I figured there was some challenge because there's only a window of time between time travel being invented and your character's old age (where you incur penalties) ...but maybe there's a need to re-balance things somehow.

Scriptorum -- I like your idea!

scriptorum 2013-01-31 20:24

I keep thinking it'd be cool if you had randomly generated event descriptions. "Got laid off." "Fired for drug usage." "Dead aunt left me money." That could be especially cool if you created category-crossing events, like "Drove car into building, but met a nice nurse.": -wealth -health +social. But that could get complicated. :)

deathray 2013-02-04 15:25

^ that's exactly the next thing on my post-compo-To-Do list! :)