Foon → Ludum Dare Explorer → MiniLD → MiniLD 28 → Memoxagonal wars

Memoxagonal wars

By tut-tuuut

Percentile
CategoryRankScoreCountMini 28Ever
Fun103.1450.065.4
Gameplay73.5066.677.6
Presentation63.6472.254.5
Coolness151433.332.8

Comments

folis 2011-08-01 13:51

Nicely done, I love such strategy games :D

yrael 2011-08-01 14:44

The gameplay is very well thought out, graphics are good : nice job !

telluse 2011-08-01 20:14

Excellent production for the time, and quite engaging mechanics.

Only thing that bothered me was the hotkeys. Spells on 1-6 moving on the middle of the keyboard and the mouse for picking up mana. I'd have liked the first two a bit closer together, but it worked none the less :)

tcstyle 2011-08-01 20:16

This one has great potential. I personally don't like this kind of concentration game but it's a well working design here.

tut-tuuut 2011-08-01 20:43

Thanks for your encouraging comments. Sorry for the hotkeys, I'll try to make something adaptable for the next time. :)

jeanxom 2011-08-02 05:43

Confusing at first, but creative :D I liked it!

nothinggames 2011-08-03 06:02

Memory games are not my forte :(, mostly due to my poor short term memory :P *writes everything down*

McFunkypants 2011-08-04 23:49

Wow - incredible terrain generation, great concept and interesting twist on a "memory game". Rather complex in terms of knowing how to cast a spell, move and collect mana, but with some more polishing you could really be on to something GREAT. Don't stop working on it now - you are *this* close to perfection. I suggest you simplify things to make it more obvious what to do. Can you get hurt? The monsters didn't seem to do anything. Keep up the great work.

matthias_zarzecki 2011-08-05 06:03

The graphics are quite lovely, and I like the basic idea.

It is however somewhat difficult, especially with the front-laoded 2-page tutorial.

tut-tuuut 2011-08-05 19:01

Hello! Thanks Mr. Mcfunkypants for suggestions and encouragements. It makes me want to add some new features, losing/winning conditions and increasing difficulty while the game runs. I can only think about it for the moment however, since I'm on holiday with only an iPhone. Already hard to write comments with *french* autocomplete, so I don't even want to try to write code. :D
I have to find an easier way of making the rules and controls understood, too.