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Text of Duty
Text of Duty
By psychicparrot
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | Mini 27 | Ever |
|
| Fun | 13 | 3.30 | | 42.8 | 77.5 | |
| Gameplay | 15 | 3.00 | | 28.5 | 46.2 | |
| Presentation | 18 | 3.00 | | 10.0 | 27.2 | |
| Coolness | 7 | 21 | | 75.8 | 42.7 | |
Comments
maple
2011-06-27 04:38
I played until the east- and west-gate obstacle courses... But mind you it did take some getting used to! I had an interesting dilemma to start me off, where I had a little bit of fun with my unintelligent narrator hehe. Quite interesting!
Thanks for the comment! I really liked the idea of taking the most visceral game and making it into a text-based version. It's interesting to see if the actions and logic make any sense in a different context or even if they present any kind of puzzle in just performing tasks through another kind of interface. Now, must...get...grenades...working!
Boo! Sadly, I didn't manage to get those grenades in yet, but hey go see if you can find the carbine at the observation tower and send Sgt. Moody to meet his maker! I've had so much fun working on this game that I want to keep going.. but right now, it's time to go and sleep some! Enjoy!
Sorry about all the bugs, guys. I know it's a bit tough to get through right now (no gates where there should be some, confusing descriptions)... I'll be trying to squeeze in some time this week to fix it up some!
rhockman
2011-06-27 23:14
*SPOILER*
I really liked having to kill the Sgt. at the end. I think that's the first thing that most of us do in any FPS (Kill the non hostile npcs). I would've liked to be able to talk to the Captain and look at the clouds in the sky though :)
Got through the obstacle course and found the gun, but couldn't find out how to fire it. Would really like to have shot the sergeant, though! Fond memories of all those Spectrum games!
Fiona7
2011-06-28 12:31
The difference between reading a book and seeing the film. Great
Lots of attention to detail! I'm not sure the tutorial level (designed to teach you navigation and controls) is the best choice for adapting to text, though - it's a bit dry to begin with. Maybe a later level with some more meaningful choices would have worked better?
Such a cool idea. I would love it if you dove into some hardcore combat and simply skipped the tutorial. Dive deep into cover/sniping/reloading/running and gunning straight from the get go. Just keep it mega fast paced - scene 1 should be the very middle of a hardcore battle with gunfire and people dying all around you to really pull players in.
Overall, fantastic use of Inform7, I'm happy that you had so much fun working with it. Don't stop now: this could become a really cool game - I'd love to see a future version.
So impressive. Keep up the awesome work.
The concept is awesome, perfect idea!
Now you just need to improve the whole thing, sounds for a better immersion, maybe some visual art (not necessary at all) and a better interface.
Very cute. Didn't like how the parser couldn't understand "climb ladders" because ladders isn't a thing, or "climb" thinks I want to climb Moody, etc. Definitely room to expand though, good start.