Foon → Ludum Dare Explorer → LD60 → No Man's War

No Man's War

By shakirovich

Percentile
CategoryRankScoreCountLD60Ever
Overall4
Fun3
Innovation5
Theme5
Graphics4
Audio4
Humor4
Mood4

Comments

pazio-di-dante 2026-10-19 18:30 ♥ 0

Great idea! After one minute I could feel timings to send dots and dash. And for first 10 commands you really feel as strategy. But after this games seems broke and some commands didn't do anything. So I used last command to go right and down and go over the enemy. Also game doesn't have menu to close the game. And need to remove debug seconds. In anyway, this is nice idea. A little polish the game, add more mechanic and it will be interesting!

sanechekz 2026-10-19 22:16 ♥ 0

There’s something really cool about using Morse code in a game! I even managed to kill someone and make it to the first trench. Pretty fun game, and respect for making it in Unreal!

designernap 2026-10-20 11:38 ♥ 0

Loved the feel and tone of this. As a fellow Unreal dev, it was great to see! But make sure you select "Shipping" when you make your package to remove the debug text in the top left. I had a lof of fun with this. Nice entry

hirqshi 2026-10-21 08:01 ♥ 1

I really love the core idea, but its really rough around the edges, I loved how simple and effective you implemented the morse code system, but some commands seem to be bugged or i am just stupid. When soldiers die the camera doesnt let go of their bodies so the alive soldiers just walk off the screen, kind of ruined the experience for me

act-of-violence 2026-10-23 10:55 ♥ 0

I really liked and remembered the game as it was conceived. But I never managed to figure out what I was supposed to do. The soldiers just don’t hit the enemies, don’t throw grenades, and are just kind of silly. Naughty boys.