Foon → Ludum Dare Explorer → LD60 → Radio Host

Radio Host

By ndiuky

🤖 AI-Assisted

Percentile
CategoryRankScoreCountLD60Ever
Overall19
Fun19
Innovation19
Theme19
Graphics19
Audio19
Humor16
Mood18

Comments

ao-85 2026-10-20 04:13 ♥ 1

Awesome, your game is magnificent! I had a blast playing it, really cool stuff!

rekk1d 2026-10-20 06:51 ♥ 1

Really interesting idea, tuning an old radio to find your own memories fits the theme really well. I ran into a visual bug, here’s a screenshotScreenshot_1.png

ndiuky 2026-10-20 07:18 ♥ 0

@rekk1d oh, i spotted a bug after publishing, but i intentionally didnt fix it, as doing so would violate the 72-hour rule.Thank you for review!!!

bereg 2026-10-20 10:55 ♥ 1

Great job! The game plot really interested me. The environment in the game looks a bit chaotic, but it does not interfere with the narrative part. I was intrigued until the very end. Wonderful game!

1ncors 2026-10-20 11:40 ♥ 1

Great idea and atmosphere. Too bad I couldn’t manage to finish it.

ndiuky 2026-10-20 11:46 ♥ 0

@1ncors And where did you stop? After the generators, or before them?

tweekus 2026-10-20 15:44 ♥ 1

Congrats with the first entry, good job

dazylude 2026-10-20 18:46 ♥ 1

Good job with the submission! Nice Billy posters :D

There is a small issue with the performance: when starting new game or when turning around for the first time on the level there is a large lag spike. This is probably connected to the fact that I played the web version, or with the fact that I use Firefox 🤷 Happens only once per playthrough, so it is probably just some assets being loaded.

the3rdhunter 2026-10-20 18:54 ♥ 1

Interesting game. All the objects look great. Didn't really understand what to do after the generators. Nothing seemed to be intractable at that point. Maybe I missed something? Intriguing concept and a cool take on the theme. I would have liked to have gotten deeper into the story.

eugenik 2026-10-21 06:59 ♥ 1

I really enjoyed the unsettling vibe of the Soviet laboratory setting. The idea of using radio signals and static to pull out fragmented memories is a really unique and spooky way to build the mystery. This game has a super strong atmosphere!

fifut 2026-10-23 20:15 ♥ 0

Sorry, I won't be voting for your game, you should have entered it in the JAM category because you didn't create the graphic assets yourself.

Based on the source code, I'd say it was written entirely by AI. But maybe I'm wrong.

ndiuky 2026-10-24 03:41 ♥ 0

@fifut Yes im used ai for graphic assets, sorce code am writed 50/50 with codex

myokka 2026-10-24 14:32 ♥ 0

Good graphics and atmosphere. Nice work!

henk 2026-10-24 20:50 ♥ 0

I think you meant to submit this to the JAM category, or at least to opt out of ranking in graphics and audio (you can do this by editing the game page using the pencil icon in the bottom right).

The story idea is pretty neat; it feels like something out of SCP foundation. I feel like the interior space was much too large, and it was occasionally difficult to figure out what the game wanted me to do next. I played and got both endings, but I think only having the "bad ending" would have also been fine.

chingiskhan 2026-10-26 10:28 ♥ 1

the atmosphere here is really unsettling. the abandoned soviet laboratory setting and the idea of tuning an old radio to find fragmented memories is a really unique and spooky way to build the mystery. it fits the old tech theme perfectly.

i did find it a bit confusing to figure out what to do next sometimes. the interior space felt a little too large, and without a clear objective list, i got lost a couple of times trying to figure out which room to go to.

overall, a very strong and atmospheric entry. good job!

bentglasstube 2026-10-27 09:52 ♥ 1

You really captured that creepy uncertain space with this one. The sound added a lot of atmosphere that I enjoyed. I liked tuning the radio but after I did the switches puzzle I got stuck and wandered around for a while. I still had fun playing and feel trapped and confused in a soviet lab. Thanks for sharing.