Foon → Ludum Dare Explorer → LD60 → Hold the Gate

Hold the Gate

By strikeoo and marcccccc

🤖 AI-Assisted

Percentile
CategoryRankScoreCountLD60Ever
Overall12
Fun11
Innovation11
Theme11
Graphics12
Audio11
Humor10
Mood10

Comments

zyl 2026-10-19 22:40 ♥ 1

The art and graphics looked nice. The gameplay was sometimes quite janky. Some text was a bit too Claude-lang and the obvious AI comic seemed unnecessary

appoxgames 2026-10-19 23:35 ♥ 1

Interesting concept, this can be built upon. Only feedback i have is perhaps to skip the AI rendered comic/text. Well done!

coke 2026-10-20 14:02 ♥ 1

Good concept

smdrr11037 2026-10-23 19:28 ♥ 0

Maybe I haven’t figured out the right approach, but I’m stuck on the third level. Are the structures meant to serve as shields? My troops keep charging past the walls I build, only to get shot down.

fourapril 2026-10-24 13:37 ♥ 0

Archers > tankScreenshot 2026-10-24 203641.png

artemco 2026-10-27 03:42 ♥ 1

Interesting premise, but it feels like an early prototype where most of the heavy lifting was left to raw generated assets. The pacing needs work, and the UI lacks personal polish to make the game feel cohesive. It has potential, but it needs way more hands-on human tuning

plumitt 2026-10-29 02:14 ♥ 0

Cool interpretation of the theme. I like the open-ended nature of the puzzles. As others have pointed out, the art could be more cohesive—the different pixel sizes and the use of non-pixelated art makes it feel like a couple different games have been shoved together.

ganktronics 2026-10-29 02:23 ♥ 0

It's a lot for a jam, that's for sure. Art could use some unification, maybe using a free asset pack or being drawn in the same style. It's a neat concept though, reminds me of a few games wrapped into one, and the take on the theme is nice too.