noona 2024-04-16 20:42
The popping sound when you farm the resources is very satisfying :P Also, small growing zombieas and skeletons are cute! Congrats on finishing the game - working on your own is tough!
Foon → Ludum Dare Explorer → LD55 → First Time Summoning
By thegamer
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The popping sound when you farm the resources is very satisfying :P Also, small growing zombieas and skeletons are cute! Congrats on finishing the game - working on your own is tough!
I had to spend some time to figure out controls, but I love the idea of turning an idle game into a somewhat rpg-like expirience where you travel between locations and influence the world to reach your ultimate goal.
The shrink/grow animation is sooo cute! The UI looks really clean and coherent, event if it is simplr - really dig the minimalistic theme!
A few more game mechanics / events /machines could spice things up a bit more. Really solid entry :)
Nice game! I think there's a really good idea here! I wish I was rewarded somehow for all the clicking, instead of just buying more things to click on. It just needs that hook to keep the playing engaged. But still, you've built a very cool game here!
Not sure if I'm missing something, but the spider webs didn't seem to drop any string for me which seemed to what was needed to progress. Also the drop rate on logs feels really low, feels like I have to click for ages. It feels like an idle game where there should be something to start automating the process, but if there is, I didn't find it.
I like picking up zombies like mushrooms
For a first entry this one is pretty solid. My first godot project was also on here, also on my own and also pretty simple, yet stressful to make; I think we might've had the same experience. :D However, as stated, it's a solid and very cutesy entry that shows a lot of cohesion in its artwork which I really like. I found a minor oversight though: You forgot to lock down the size of the item-nodes in the shop so with the right mouse placement, you can do some shenanigans:
Unbenannt.png
Also, if i were you, i'd make the Moon clickable. Not as a resource to pick up or something, just have it wobble a little like the zombies and skeletons you pick up. The moon is very prominent in most screens and especially in the graveyard and woods its the only non-interactable object so I assume most players _will_ try to click on it at some point - you might as well reward them for trying ;)
Another Godot game, wahoo! Graphics are coherent and create a nice aesthetic, the gathering animation and sound feel good and give the game that addictive clicker-like zing. I think there's a lot of possibilities in incorporating some kind of automation mechanics to it. Also, I think I'm missing something - I got everything from the summoning shop yet it doesn't seem like there's anything to do in the topmost part of the map. Should I be able to summon the demon somehow?
BTW I agree with the comment above - the Moon should definitely be interactable :D
very interesting game idea. I really liked the oversimplified aesthetics
Really nice game! Everything worked really well, but when I bought everything from the shop I couldn't figure out how to summon the demon. Still really satisfying to collect everything!
Logs were the hardest to come by for me, had to despawn a lot of the rocks and honeycombs to get enough of them. And yes - I was really hoping for a summoning winscreen or something like that.
I managed to collect and buy everything only because I found the scroll wheel cheat, which made it a lot easier :D but I also couldn't figure out how to summon after getting all the items.