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City Hero: Dragon Stonebearer Legend
City Hero: Dragon Stonebearer Legend
By kostya and thiefviolinist
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1108 | 2.62 | 22 | |
| Fun | 1095 | 2.47 | 22 | |
| Innovation | 922 | 2.87 | 22 | |
| Theme | 1015 | 2.85 | 22 | |
| Graphics | 970 | 2.52 | 22 | |
| Humor | 754 | 2.50 | 20 | |
Comments
hengen
2023-10-09 16:40
A neat little game that gets surprisingly tense! Its a nice touch that you also have to keep the dragon alive and that he isn't just a defensive object so to speak. If i have any gripes it would be that i wish you could get some points and upgrade your castle somehow. I also feel like some music and sound effects would go a long way here! But of course, its ludum dare so i understand time is a massive constraint! Anyways, a solid entry and good work! 👌
Good concept but a bit to hard. It really fit the theme, great job for a ludum. Maybe you should add moment in between wave, were we can buy upgrade (tower, doors, power up for the dragons) Good concept but it need a few changes in order to create a real loop. Didn't had any music, is it normal ?
Great entry guys
asfdfdfd
2023-10-09 16:52
It's pretty hard to be a dragon, huh?
sown
2023-10-09 21:06
neat concept, but i feel like it could have been explained better. It took me a while to figure out what i was doing. Good game though.
Nice little entry, a bit tricky at first but I liked it. Good job!
m-kusy
2023-10-10 20:59
After the initial wave of confusion and reading the description I managed to wrap my head around it. Fun excercise in managing three lose conditions, can get a bit hectic. Lacks in polish but there's a nice concept in it!
That's a pretty nice concept, congrats! IDK if there are other levels, I'm always hanging up the more I can, but at the end, the dragon ends up dying :D
I think the concept and the scope of this game are perfect for the theme and the amount of time available for Ludum Dare. You managed to make quite a lot and that is impressive. Like some other comments mentioned, some balance could improve the experience, but getting balance right is always a bit difficult during a jam. Well done!
I like the idea behind the game, but it's a tad challenging. It resonates well with the theme. Moving the character in all directions doesn't feel as fluid as I'd like. Some clearer indicators when attacking or getting hurt, like a health bar for the dragons, would be great. The pacing is so intense that I often miss the blood level because it is on the bottom. Just some thoughts! well done!You can try our game if you like puzzle 💗
pndaa
2023-10-19 12:50
Is there a way to win? My dragon died, I had no food left.
You could add some effect when you heal the dragon or when you give rocks.
The game is fine, good job.
kostya
2023-10-19 16:25
@pndaa, yes, it is. You need to build walls by carrying stones to the builders. Thanks for playing!