pedromgdo 2020-04-20 11:55
Is it possible to complete? If yes this game is quite hard :sweat_smile: , I was stumped at first because I didn't know you had to hover over the bars to use the spells but after that everything went smooth, great job!
Foon → Ludum Dare Explorer → LD46 → Keep Them Alive!
By jatdev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.76 | 15 | ||
| Fun | 2.57 | 16 | ||
| Innovation | 3.14 | 16 | ||
| Theme | 3.64 | 16 | ||
| Graphics | 2.50 | 16 | ||
| Audio | 1.62 | 14 |
Is it possible to complete? If yes this game is quite hard :sweat_smile: , I was stumped at first because I didn't know you had to hover over the bars to use the spells but after that everything went smooth, great job!
I felt like playing Healer during a raid in World of Warcraft again. For some reasons, the DPS always like to take massive damage :smile: Well done!
I like how you took an idle game and added a little bit of strategy to it with the abilities. With enough polish it can definitely be a really fun game I'd play a lot on my tablet or phone. My biggest thing is a need for sense of progression which I don't think there was in this version.
Supports in any game I've played always get the short end of the stick so it's awesome to see them get their own jam entry!
Your game is hard and challenging but it makes you want to replay it.
The game mechanics are easy to understand and manage.
Good entry and good job :)
The cooldown indicator is horrible. Using the same indicator for casting time and ability cooldown would be acceptable, but the casting timer overrides the cooldown on a percentage basis rather than a raw time basis, leading to very misleading periods where I thought the ability was ready to use but it actually needed a few more seconds.
More than that, I'm not sure if this is a bug or what but the game seems impossible without the pause button. The cooldowns continue to tick down while the game is paused. You can't heal so it's not perfect, but it seems like that's the only way to output enough hp/sec to survive this. Using that felt like cheating, and without it I managed to consistently get to the E ability before dying. Also the explanations really need some words: it took me a while to figure out what the 3 ability did (heal over time on that character) and I'm still not sure what exactly the W and E do though I can guess based on context.
Overall though an interesting game concept that seems like it has some good potential, but needs some balancing and explanations to be actually fun for me.