FoonLudum Dare ExplorerLD44 → 36th Bank of Mammon

36th Bank of Mammon

By rufia

View on ldjam.com

CategoryRankScoreCount
Overall6793.3121
Fun8422.9522
Innovation3873.3020
Theme2253.7522
Graphics7053.2720
Audio6242.6521
Humor6922.5918
Mood6913.1521

Comments

jayometric 2019-05-01 03:53

Interesting game. You have to really give your life to get it back! Great fit with the theme! Good work!

iferit 2019-05-01 04:00

You should try uploading this to http://itch.io to make it easier for people to download and play. Just a thought. I got really confused on how to download the game.

iferit 2019-05-01 04:06

This was an awesome game! lots of fun. I love the flying, it almost reminds me of Kirby :)

rufia 2019-05-01 04:34

@iferit Good idea, done.

yinian 2019-05-02 10:50

It's a good idea. I like it very much, but there are also some minor problems, such as: I can't fly directly when I'm against the wall, and the sound effect is slightly strange.

copper-aardvark-games 2019-05-05 17:30

Really fun, great job.

nathant 2019-05-05 19:58

Hey really enjoyed this. Took a moment to get the hang of things, but kept me busy once the ball got rolling. Excellent job with the theme. Really liked the color palette and the timer bubbles. I only got to fight a few of the bigger bloods, but they kept things fresh. Needle mode was an awesome trick for getting around the map quickly. Good work.

remruts 2019-05-06 22:01

The idea is good, but the game doesn't feel very good to play. I mean, flying feels heavy? Conversely, attacking doesn't have any impact. The dash is too long and takes too much time on cooldown. I found the game a bit hard because of that, but I guess that after a few plays I'd do better. The sounds are weird, but go well with the overall mood. The graphics... I don't really know. It's not that it's ugly but maybe it looks kind of amateurish? I don't mean Squita and their boss, those are great, but overall things look kind of disconnected. Maybe it's just me. Art is subjective, after all. Anyways, the game really fits the theme like gameplay-wise and on a narrative level, and I didn't find bugs or anything wrong, so good job! Also, since it's a Unity game, you could easily make builds for Mac and Linux. That way you could reach more people.