relixes 2018-12-03 03:28
Controls are a bit weird (change weapon on space), but it's pretty cool
Foon → Ludum Dare Explorer → LD43 → Sacrificial Shot
By purpoappo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 975 | 2.73 | 21 | |
| Fun | 782 | 2.89 | 21 | |
| Innovation | 941 | 2.57 | 21 | |
| Theme | 826 | 2.97 | 21 | |
| Graphics | 882 | 2.60 | 21 | |
| Humor | 727 | 2.41 | 19 | |
| Mood | 941 | 2.47 | 20 |
Controls are a bit weird (change weapon on space), but it's pretty cool
Pretty cool game. Totally switched to the Assault rifle most of the time. Cool Concept!
It's fun! Interesting, how this concept affects rate of fire. And I would definitely need a knife to keep ammo/health :smirk: Great job!
Fun and simple game, gets right to the point. Goob job.
This a fun and simple game but I didn't understand how it relates to the theme. I really really like the mechanic of stopping the enemies bullets with your bullets. It is really clever and interesting and overall makes the game much fun.
A simple idea that works. I felt it was quite easy since every enemy kill drops health packets and I never die unless I get too close. I eventually got tired of winning so I stopped, so maybe health packets could eventually become a bit random (but deterministic) drop rate instead with diminishing chances the more levels you play so the game gradually gets more challenging and forces you to plan more with your shots. Right now I am just holding down my left mouse button almost all the time whenever I get a clear shot at the enemy.
It would also make the game more interesting to have different enemy types that maybe show up after some levels? Like maybe a few levels in, you start encountering either a faster enemy or a tougher enemy that looks different from the basic enemy so it adds some spice to the game and gives a sense of progression rather than just me feeling like I am replaying the same level over and over again with just a different map layout. It also adds some variety and depth to the game too.
Good job on the game! :)
Neat game, I enjoyed the art style and found it very suitable. The AR was a little too efficient I believe it should deal -10 points per shot while the shotgun really wasn't useable since you would die in just a matter of shots. The movement controls were nice, plus I enjoyed the enemy AI. If you want to increase the difficulty try to add either A* pathfinding or build the game in 3D space and make it use the AI NavMesh agent for Unity. Besides that great going and congrats!
Simple and interesting games. If I shoot, my HP will decrease.