jackou 2018-08-13 00:37
Seems to crash when running into a wall.
Foon → Ludum Dare Explorer → LD42 → Evacuate!
By divy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.08 | 8 | ||
| Fun | 1.83 | 8 | ||
| Innovation | 2.25 | 8 | ||
| Theme | 3.25 | 8 |
Seems to crash when running into a wall.
@jackou I did that because I was too lazy to implement a proper death system
Enemies are too fast, doesn't even seem completable
@snakemuho The powerups speed you up. At the start of the game, your speed is 0.3, and the enemies speed is always 0.3.
@divy from my experience with the game and with what you have said, I can safely say that I didn't like the game. @snakemuho is right, the enemies go faster than you do, and that is most likely because you put player movement in Update() instead of FixedUpdate(). You have also responded to @jackou that you were "too lazy to implement a proper death system," meaning that a.) you did not put full effort into the game, and b.) that you more than likely had enough time to do so. This seems like a game that was submitted too early, but I can't tell.
@sixbeeps Thank you for your feedback. What I meant was that the feature would be a) difficult to make, b) time consuming, and c) I put the core gameplay before trivial things like a proper death system.