FoonLudum Dare ExplorerLD41 → piong

piong

By unless-games

View on ldjam.com

CategoryRankScoreCount
Overall4.376
Fun3.835
Innovation5.007
Theme4.756
Graphics4.505
Audio5.005
Humor3.504
Mood3.003

Comments

kromeboy 2018-04-25 06:08

That is why I love Ludum Dare! Great Work!

Now I have an excuse to learn how to use VCV Rack :-)

unless-games 2018-04-25 06:37

Thank you! But come on, that needs an excuse not to do! :D

raindrinker 2018-04-25 09:08

I just managed to move players in a sin pattern and make the ball move, but I'm completely amazed by this. It's a shame that the accessibility is so low, maybe there could be made a simpler game with similar mechanics where you use signal inputs to solve puzzles, as an introduction for peeps like me (I think one LD had a game similar to that). Love it! I'd love to learn VCV rack, seems so powerful, is it suposed to produce sounds somehow? XD

ghust1995 2018-04-25 16:32

Wow, this is such an amazing entry! I made a simple patch using your thing! Loved the concept and made me want to make my own plugins for this! Congrats

Here is my patch, just an experiment with your thing: - Made the palette hits trigger a noise drum-like sound - Scoring moved a sequencer up and down a scale (depending on who scored), and the speed of the game increased or decreased. - The x position of the ball controls a filter so it goes whoosh when the ball moves closer to you. - Used a PO-20 arcade for the chords and some background effects.

https://streamable.com/rfuii

unless-games 2018-04-26 07:04

@Raindrinker thanks for trying it out, yeah I thought about a puzzle game as a module too! It could be really interesting. but it definitely needs more time, and I wanted to make something that could be actually useful in a modular setup instead of it being just a one time try thing (like most puzzle games). for learning Rack, you can find many tutorials on youtube for example, the nice thing about it is that you can get useful info from not only VCVRack specific videos, but any real-world modular synth explanations etc.

@ghust1995 cool! nice vibes! happy to see it already being used. do you have a soundcloud or something? I suggest just go and try to make some modules, it is a fun experience!

raindrinker 2018-04-26 07:39

@unless-games Well, I'm leaning now. Thanks for being the entry point to these stuff, it's all really cool and elegant. Maybe I'll learn enough to use it to make SFX for games :D

eugene-myach 2018-04-26 12:06

very interesting idea ) https://monosnap.com/file/GkctgS0FqTgspt7OKYpKJyJkal8Bko

unless-games 2018-04-26 15:21

@Raindrinker I wished to get people into Rack with this, so it's nice that it's happening :d Good luck with your patching!

@Eugene Myach nice one! I haven't gone farther in terms of enemy AI from just straight up connecting Y to P1/2 ^^, I guess you could make a difficulty curve with sequential switches to gradually level up the enemy's ability to follow the ball. now I'm feeling sorry, about leaving out the scoring system. but I didn't want to make the module wider, and the ports were already really crammed up. It could have been used for longer term modulation, maybe in a next version idk..