wikidbotta 2017-12-01 23:28
@lynette Testing
Foon → Ludum Dare Explorer → LD40 → Fluffballs
By WikidBotta and wikidbotta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.55 | 12 | ||
| Fun | 3.20 | 12 | ||
| Innovation | 3.00 | 11 | ||
| Theme | 3.94 | 11 | ||
| Graphics | 4.25 | 12 | ||
| Humor | 2.72 | 11 | ||
| Mood | 3.65 | 12 |
@lynette Testing
SIICKK!
The dialog at the start diapered before I could read everything and I couldn't see controls until next time after restart. it would be better if you waited for any input from player or sth. Nice idea on the theme. in first i thought you have to collect them and bring back home so if you have all of them you get your pet. Too bad that there was nothing waiting for you at the end of the level because all of the sudden you stop and know you won. I would add a bar showing how far you traveled and where is the finish or sth like that :) On the bright side - very good balance. it was hard but possible to finish (i had to play 3 times to do that) and the sounds are pretty nice. Thanks!
I agree with everything you stated. There is still that needs to be done. We even accidentally used wrong files etc. We are planning on improving this somewhat to make it at least a little bit more polished and a game. Thank you for your comment. Much appreciated!
Interesting concept, love the art and thematically cute stuff. I did fail to understand what was going on the first time I played, but I figured it out. It's quite hard, took me 4 or 5 times after figuring it out. One thing I don't like though is the game over screen's art, simply an unhappy kitty would have been sufficient lol. But other than that it seems very nice and well put together.
Wow, what a pretty game and sound was really good too!
first unmentioned bugs: (cos i like to end on the good) - the first wall to the left has no collider, and you can walk straight under the level (although you cant complete the game), you have to walk a little to the right first to get the camera to follow you left btw - i managed to "land" on the side a few of the smaller platform blocks, and i think that caused me to be able to multi jump and i accidentally jumped straight off the top of the screen. - maybe a teeny bit more instruction, i also went the collect them all route, thinking it was about ordering the pickups in the right order to get them all in the time limit given. also i wanna know how the end screen came about, and why she was acting weird this morning. - maybe a mute button for when you are in chat :D
now the good: - pretty graphics, like really pretty graphics! (we are a team of 3 devs so this might not be objective) - lovely sound - good level of difficulty, getting balance right is hard - awww kitties! - you used the theme, i like when ppl use the theme and not one of the 16 chosen a few days before cos hmmmmm - all in all well put together i thought, and i completed it so yay!
As mentioned the game fail screen might just be a tad harsh for a family audience (but I liked it), and the change of the start screen after completion was a very nice touch.
That game over screen was kind of shocking from such a cute game! I like the graphics, simple but effective and cute. I like the shake mechanic, but the game was pretty tough. Actually, on my fourth or fifth try, I got a cool bug that let me jump a whole bunch and fly over half the level -- only way I could beat it! Good work on this game, both of you!